Counter-Strike 2: the Boulder guide and its 18 official callouts extracted from the game files
Credit: Crédit : OrelStealth, Roald, morozov et MadsenFK (Atelier Steam) / Valve
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Counter-Strike 2: the Boulder guide and its 18 official callouts extracted from the game files

Fabian Fabian Lainé
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In brief

Boulder, a defuse map born from the Steam Workshop, has 18 official callouts pulled from the game's files and declared in English only. Set within a Greek Orthodox monastery, it holds eleventh place in the competitive pool without ever entering active duty, and its compartmentalized geometry offers formidable protection against the reworked C4 blast.

“Added the following community maps to Competitive, Casual, and Deathmatch: Boulder, Fachwerk, and Shelter”: it was with this line that Valve dropped three player-made maps into the official queues of Counter-Strike 2, on July 8, 2026. Fachwerk and Shelter already had their guides with us. That left Boulder, and it's by far the one with the most to tell: the strings file shipped with the game assigns it 18 callouts that belong to it alone, whereas Fachwerk only has one.

Boulder (de_boulder) is a defuse map — the de_ prefix and the entry "SFUI_Map_de_boulder" "Boulder" establish that — set in a Greek Orthodox monastery perched atop a rocky outcrop. It occupies eleventh place in the 15-map Competitive pool and does not belong to the Active Duty map pool: never in Premier, but you can run into it in Competitive or Casual without ever having loaded it up. The map is over a month old: this isn't news, it's an in-depth guide built on a source that no one exploits in French, the build files themselves.

The 18 callouts come from csgo_english.txt, the strings file shipped with the game

The game stores its interface labels in csgo_english.txt, under game/csgo/pak01_dir/resource/, whose version for the current build is published by the tracking repository SteamDatabase/GameTracking-CS2. In it, there's a commented block //Boulder: the callouts actually declared for the map, the ones that display when a teammate calls out a position.

The precision matters: English-language guides devoted to Boulder circulate names that do not appear in the file — “Arches”, “Garden”, “Tunnels”, “Balcony”, “Window”, “A Long”, “Monastery”. Using them amounts to speaking a language your team doesn't know.

Valve has never published French labels: these 18 names stay in English

A rule to remember. The French localization file, csgo_french.txt, is not public: the resource folder of the repository only contains the English version (checked on August 16, 2026). There is therefore no official French label for Boulder's callouts, nor for the map and weapon names. We write them as they are: translating "Bell Tower" or "Curtains" on your own is a way of inventing a private vocabulary that no one will understand.

The full list, in the order given by the file

In the order of the //Boulder block: CT, Split, B Short, Statue, Stair, A Upper, Drop, Backsite, Curtains, Souvenir, Reception, Cellar, Crossing, Painting, Museum, Bell Tower, Ninja, Crypt.

This is not the complete inventory of the lexicon: these 18 entries are added to the callouts of the generic block, declared at the top of the same section and shared by all maps (Bombsite A, Bombsite B, Middle, CT Start, T Start, Ramp, Stairs, Balcony, Window, Crates…). The table groups them by family, without placing them relative to one another — we'll see why further below.

FamilyLandmarksWhat the label refers to
The buildingBell Tower, ReceptionThe bell tower, and the monastery's reception as indicated by an in-game sign
The underground levelsCellar, CryptThe basement and the crypt
The museum roomsMuseum, Painting, Statue, SouvenirThe exhibition, a painting, a statue, the gift shop
A hiding spotNinjaThe hideout from which one defuses right under the opponent's nose
OrientationCT, Split, B Short, Stair, A Upper, Drop, Backsite, Curtains, CrossingThe series' usual vocabulary; exact position cannot be deduced from the file

The comparison with the other two maps from July 8, same file, is stark: Fachwerk has only one unique landmark, Kaffee, whereas Shelter and Boulder each have 18. On Fachwerk the generic vocabulary suffices; on Boulder, a precise call requires having memorized an actual list.

Eleventh in the competitive pool, absent from active duty, filed under the “reserves” tab

The gamemodes.txt file sets the actual composition of the pools. Its "competitive" block lists 15 entries: Cache, Anubis, Inferno, Mirage, Dust 2, Nuke, Ancient, Train, Vertigo, Overpass, then, under a // community comment, Boulder in eleventh position, Fachwerk and Shelter, and finally Office and Italy on the hostage side.

  • Active Duty (Premier, 7 maps: Ancient, Anubis, Cache, Dust 2, Inferno, Mirage, Nuke): Boulder is not there, and should never be placed there.
  • Wingman (Debris, El Dorado, Poseidon, Overpass, Vertigo, Nuke, Inferno) and Retakes: absent from both.
  • mg_casualcharlie, of type reserves, tooltip de_boulder,de_fachwerk,cs_shelter: the “reserves” tab of the Play menu.

Bilingual Greek-English signage that matches two of the file's landmarks

The setting, based on the authors' screenshots: a square bell tower with twin-arched windows, an overhanging domed kiosk, an arcaded courtyard, Greek flags and red maples. Above all, the map is signposted in Greek and English: a sign, visible in this article's illustration image, reads “ΠΡΟΣ ΤΗΝ ΥΠΟΔΟΧΗ ← TO THE RECEPTION” and “B → ”. Two of the 18 landmarks, Reception and B Short, therefore match the in-game signage: the authors anchored their callouts in the setting instead of stamping them on top of it.

Overlook terrace at Boulder with a domed kiosk, a blue line painted on the ground and a second monastery perched in the distance in the valley
On the terrace with the kiosk, a blue line runs along the ground: the typical ground marking for a plant zone, which the string file does not allow to be tied to a specific site. Credit: OrelStealth, Roald, morozov and MadsenFK (Steam Workshop) / Valve

The monastery's compartmentalized geometry actually protects against the reworked C4

Since Season 5, the C4's blast wave starts from the center and dissipates around corners instead of dealing instant damage. The rule applies everywhere, but in a setting of thick walls, closed rooms and angled corridors, positioning yourself behind a corner at the end of a round becomes a real survival calculation.

Arcaded inner courtyard at Boulder, with a wooden staircase, stacked crates and a red maple tree
Arcade courtyard, wooden staircase and crates: short angles and verticality. Credit: OrelStealth, Roald, morozov and MadsenFK (Steam Workshop) / Valve

The August 15 author revision is probably not yet live in-game

Boulder is signed by OrelStealth, Roald, morozov and MadsenFK; the Workshop item weighs in at 2.691 GB and its latest author revision dates from August 15, 2026 at 00:25. What's actually running on the servers remains to be seen: Valve resynced it on July 15, 20 and 29, 2026, then nothing more — it appears neither in the August 3 patch notes nor in those of August 12, which were limited to Fachwerk and Shelter. It is therefore very likely, though not confirmed, that what you're playing today is the July 29 state.

What this guide won't tell you

No route or relative positioning here: the game's overviews folder contains only 22 radars, all for Valve maps — there is no official de_boulder radar, the map's radar being bundled inside the Workshop item itself. The 18 names are certain, but their respective locations are not: we'd rather not make them up. There is also no official data on pick rate or win rate by side.

Key dates to remember

  • February 9, 2026: published on the Steam Workshop.
  • July 8, 2026: added to Competitive, Casual and Deathmatch alongside Fachwerk and Shelter; removal of Warden, Stronghold, Alpine, Sanctum; Debris and El Dorado moved to Wingman.
  • July 15, 20 and 29, 2026: the three resyncs by Valve.
  • August 12, 2026: latest game update, limited to Fachwerk and Shelter.
  • August 15, 2026, 00:25: latest author revision, likely not yet deployed.

No deadline to watch out for: Boulder is here to stay in the "reserves" tab. The only thing left to do before your next match is to memorize these 18 names, in English.

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Frequently asked questions

Why do Boulder's callouts stay in English and never get translated?
The French localization file (csgo_french.txt) isn't public. Valve only provides the official English version in its repositories. Translating them yourself creates a private vocabulary the team wouldn't understand when called out.
Is Boulder a permanent map or a temporary one?
Permanent. It holds eleventh place in the 15-map competitive pool and sits in the reserves tab for the long term. It will never enter active duty (Premier), but it will remain accessible in Competitive and Casual.
What is the latest known state of Boulder in-game?
Most likely the state as of July 29, 2026: Valve resynced it that day, after doing so three times before. The most recent author revision dates back to August 15 at 12:25 AM but hasn't appeared in any official patch notes since.
How does the new C4 blast wave affect Boulder?
The monastery's compartmentalized geometry — short angles, angled corridors, thick walls — offers far greater protection than open maps. Positioning yourself behind an angle in the closing seconds of a round becomes a reliable survival calculation.
Is there an official radar for Boulder available anywhere?
No. The game's overviews folder only contains 22 radars, exclusively for Valve maps. Boulder isn't among them: its radar is embedded directly in the Steam Workshop item, outside of public access.

Key takeaways

  • Boulder's 18 callouts (CT, Split, Bell Tower, Crypt, Museum, etc.) are officially declared in English only: no French version exists in the game's files.
  • The map is flagged as Greek-English bilingual in-game, and two of its callouts (Reception and B Short) match the visible signage in the environment.
  • Boulder never enters active duty (Premier) but remains available in Competitive and Casual, filed under the reserves tab for the long term.
  • The monastery's geometry — thick walls, closed rooms, angled corridors — makes positioning critical for surviving the new C4 blast wave.
  • No official radar for Boulder exists in the game's overviews folder: the author embedded one directly in the Workshop item, inaccessible to external guides.

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