The Blood of Dawnwalker development progress
The Blood of Dawnwalker: 30fps Cutscenes, 40fps Gameplay on Consoles
The Blood of Dawnwalker: Release Time in Your Time Zone
The Blood of Dawnwalker: GameBlog's impressions after 4 hours of adventure
The Blood of Dawnwalker review: the vampire RPG that would make Geralt proud, and delights GameBlog
About The Blood of Dawnwalker
The Blood of Dawnwalker introduces Coen, an ordinary young man, at the heart of a 14th-century Europe ravaged by the Black Death and dominated by vampires. By day, he remains human: he talks, explores, and fights with a sword and blood magic. At night, he shifts and transforms into a half-vampire, with claws, teleportation powers, and a bloodlust that threatens to make him lose control.
This day/night cycle shapes every decision. Coen has 30 days - and 30 nights - to save his family. Every quest, every skill learned, every moral choice moves the clock forward. This isn't just a branching RPG: it's a sandbox narrative where replayability is architectural.
Developed with Unreal Engine 5 by Rebel Wolves - founded by veterans of CD Projekt RED, including the director of The Witcher 3 - and published by Bandai Namco, the game clearly embraces its heritage while seeking to break free of it. For fans of demanding, narrative-driven dark fantasy RPGs.
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