The Blood of Dawnwalker finally aims for 60 fps on consoles
Credit: Crédit : Bandai Namco Entertainment

The Blood of Dawnwalker finally aims for 60 fps on consoles

Fabian Fabian Lainé
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In brief

Rebel Wolves does a U-turn and finally promises a Performance mode targeting 60 fps on PS5, PS5 Pro and Xbox Series X via the September 3 launch patch. The studio walks back its initial August 22 communication, which only announced 30 and 40 fps modes, after listening to player feedback.

Rebel Wolves changed its mind in three days. The studio confirms a Performance mode targeting 60 fps on PS5, PS5 Pro and Xbox Series X, delivered via the launch patch on September 3.

We had written the opposite on August 22, after the studio's "Console Footage" video: two modes, 30 and 40 fps, no 60. Rebel Wolves is correcting its own communication, and our article along with it.

Three modes on the big machines, only one on Series S

The game's official account details the breakdown. On PS5, PS5 Pro and Xbox Series X: Performance (targeting 60 fps), Balanced (targeting 40 fps) and Quality (targeting 30 fps). Rebel Wolves has not published any French label for these modes, which remain in English. The PS5 Pro also adds general visual improvements, not detailed.

The Xbox Series S, meanwhile, stays at 30 fps. No Performance, no Balanced: only one target announced. That's the line that disappears from most of the enthusiastic coverage.

The protagonist crosses a bustling marketplace in a medieval village, amid stalls, villagers and half-timbered houses
Crowded open-world squares are the kind of scene where a 60 fps target is hardest to hold. Credit: Bandai Namco Entertainment

A promise, not yet a measurement

The studio explains, in English: the Performance mode "was already in the works, but it was still being tested," and the team was "simply not ready to promise it." It says it "heard your feedback" and wrapped up a round of additional tests, the results of which convinced it.

Still, aiming for 60 fps isn't the same as holding it. Rebel Wolves has not communicated any resolution or effects concessions for this mode, and has shown no footage of it. That a studio would revise its plans ten days before release, under pressure from players, is rare enough to be credited in its favor. The real stability will only be judged controller in hand, on September 3.

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Frequently asked questions

Why did Rebel Wolves initially withhold this Performance mode?
The studio explains that the mode had been in development for a long time but was still in a testing phase. The team simply wasn't confident enough in the results to promise it publicly before running additional tests.
What resolution will the Performance mode run at?
Rebel Wolves has not shared either the resolution or the effects trade-offs for the 60 fps mode. No footage has been shared either, so technical details remain unknown.
When will we actually be able to judge the stability of the 60 fps?
Only on September 3, when the game launches, controller in hand. An announced target is not a guarantee of real-world performance, especially in an open world with lots of NPCs.
Will Xbox Series S also get access to the Performance mode?
No. Series S remains limited to a single 30 fps mode, with no Performance or Balanced option, unlike the other three consoles.

Key takeaways

  • The Performance mode targets 60 fps on the three major consoles, joined by a 40 fps Balanced mode and a 30 fps Quality mode.
  • PS5 Pro receives general visual improvements in addition to 60 fps, details not yet shared.
  • Series S remains locked to 30 fps, with no Performance option.
  • Rebel Wolves changed its mind within three days following a wave of feedback from unhappy players.

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