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Our Rotten Roots The Blood of Dawnwalker: should you spare or abandon Isbrand?
In brief
The Rotten Roots quest concludes Lacra's arc with a pivotal choice: spare Isbrand by absorbing his essence, or abandon him to rot eternally in Anachore. This guide details how to complete the quest, face the thousand-year-old vampire lord, and understand the implications of each decision.
Warning, this guide contains spoilers.
The quest Our Rotten Roots is part of the long narrative arc of the vampiress Lacra, and concludes with a choice heavy with consequences: sparing or abandoning Isbrand, this millennia-old vampire lord reduced to a mere husk. Here's how to complete the quest and what each decision entails.

Recap of Lacra's arc
You first meet Lacra during Volatile Alliance, then travel with her to Uriash Village during The Mountain's Melody. She then asks you to help her track down Isbrand during Hive and Nectar.
This underground descent culminates in a massive battle against hordes of kobolds and their larger kin. Once the enemies are eliminated, search a nearby chest to retrieve Isbrand's Breastplate, a legendary intermediate breastplate that grants maximum vampiric health, luck, and claw critical hit damage, as well as restoration through blood absorption.

Anachora and the fight against Isbrand
Coen and Lacra then carry Isbrand's nearly lifeless carcass to the Westridge outpost. After a day has passed, you can start Our Rotten Roots, which involves diving into Isbrand's memories, within a realm called Anachore.
- In the third major area, you reach a fork in the path. Lacra doesn't want you to go left, in order to keep her past a secret. If you go anyway, you discover the terrible wrongs caused by Isbrand - and can apologize to Lacra later.
- At the end of the sequence, you fight Isbrand, with Lacra as your ally. His attack patterns are erratic: block or dodge his blows whenever possible.
- He also unleashes Piercing Scream in a wide frontal cone.

Spare or abandon Isbrand?
After the fight comes the decision. Lacra first orders Isbrand to beg: if you say nothing, she is inclined to spare him. Otherwise, you can reply:
- "Beg for what?"
- "Can I do it instead?"
Which leads to two choices:
- "I'll do it. I invite you in, Isbrand." → Coen absorbs Isbrand's essence (or soul).
- "I'm sorry. You'll stay here, forever." → Isbrand's soul is left to rot in Anachore for eternity.

If you invite him in, he will sometimes speak to Coen - a voice that only echoes in his head. A nice thematic detail, which also works for the other vampire lords you defeat. Good to know: whatever your decision, you receive the Piercing Scream ability as a reward.
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In Coen's place, would you have spared or abandoned Isbrand?
Frequently asked questions
What is the best choice: spare or abandon Isbrand?
Should I explore the left path in Anachore?
What are Isbrand's attack patterns in combat?
What do you get as a reward after the fight?
What happens if I absorb Isbrand's essence?
Key takeaways
- Isbrand is fought within his own memories, in the Anachore realm, with Lacra as your combat ally.
- The final choice between inviting him into yourself or leaving him to rot forever changes the narrative experience but not the rewards.
- Exploring the left path reveals Isbrand's crimes against Lacra and offers an opportunity to apologize to her.
- If you absorb him, his voice will occasionally echo in Coen's mind — a thematic detail that also applies to the other vampire lords.
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