Tomodachi Life: A Dream Life — the 12 establishments from 300 to 8,000, price, unlocking and opening order
Credit: Crédit : Nintendo
Economy

Tomodachi Life: A Dream Life — the 12 establishments from 300 to 8,000, price, unlocking and opening order

Fabian Fabian Lainé
Follow us on

In brief

Tomodachi Life offers twelve establishments for a total cost of 26,300, from the Restaurant at 300 to the Ferris Wheel at 8,000. The game automatically triggers the first buildings based on your residents, but the payment order you choose radically changes your economic progression and your customization options.

On an island in Tomodachi Life: Dream Island, the question is never "what can I build?" but "with what money?". The twelve establishments cost, all told, 26,300: from the Restaurant at 300, by far the cheapest, to the Ferris Wheel at 8,000, which alone is worth more than the seven 1,000-cost buildings combined.

But the price list isn't the opening list. The game itself unlocks the first buildings as your residents arrive — the Convenience Store as soon as the first Mii is created, the Clothing Store with the third — then leaves the rest of the choices to you. And those choices matter: buying the Reclaim Corner before the Ferris Wheel changes the trajectory of a playthrough.

One last clarification, since the confusion keeps coming up: the wishing fountain is not one of the twelve. It appears on its own once the first Mii levels up, cannot be bought, and even gives you a cash gift once a day.

The twelve establishments cost 26,300 in total, with 8,000 for the Ferris Wheel alone

Here is the full list, in the order of the French catalog, with the unlock condition where it is documented.

EstablishmentPriceUnlock conditionWhat it brings
Restaurant3008 Miis createdA place "popular with families and couples, and Miis who want to chat"
Clothing Store1,0003rd building: 3 Miis created, then a Mii interested in fashionClothes for Miis, with new items every day
Convenience Store1,000The island's first shop, after the first Mii is createdThe foods from the region chosen at the start, then all foods
Town Planning Center1,0005th building: 5 Miis created, then a Mii asking for a bench74 pieces of street furniture: benches, streetlights, vending machines, flowers, hedges
Treasures1,000The first treasure made at the CreatoriumThe purchase of treasures made at the Creatorium
Creatorium1,0006th or 7th building: 7 Miis created, then a Mii asking for a home-cooked mealCustom items, created from drawn patterns
Photo Studio1,00010 friendships between Miis (jeuxvideo.com) or after the Market (retrogems.fr): sources divergePhoto shoots of your Miis in various settings (function described by FR guides, not by the catalog)
TV Station1,0006th or 7th building, after 7 Miis createdA daily news bulletin, which can then be replayed or saved
Reclaim Corner3,000Having obtained a treasure from a mini-gameThe resale of your treasures, "and at a good price!"
Interior Design Shop3,0004 Miis moved in and at least two pairs of friends among them105 interior sets, sold as full sets
Ferris Wheel8,000Two official couples on the island"A superb view of the island, to everyone's delight"
Market5,0008 Miis createdBargain items, different in the morning, at noon, and in the evening

A word on currency: English-language catalogs list these amounts in dollars, for lack of localization. French players, meanwhile, count in euros.

You don't choose how the game starts: one Mii for the Convenience Store, seven for the Workshop

The first six establishments aren't left to your discretion. They're triggered by the number of residents created, almost always paired with a request from a Mii — the famous yellow speech bubble above their head. The chain is clear: one Mii for the Convenience Store, three for the Clothing Store, four — including two pairs of friends among them — for the Décor Store, five for the Urban Planning Center, seven for the Creation Workshop and the TV Station.

One inconsistency deserves to be pointed out rather than resolved: the Décor Store is offered starting at 4 Mii, yet it costs 3,000 and ranks tenth in the catalog. The most plausible explanation: a building is offered early, then paid for once you can afford it. This reading isn't confirmed — don't mistake the price order for an unlock order.

The last six conditions don't come from the catalog: 8 Mii for the Restaurant and the Market, two couples for the Ferris Wheel

The Urban Planning Center's catalog says nothing about these six, but two French guides published in April 2026 (jeuxvideo.com and retrogems.fr) document them and agree on five of them. The unlock conditions for the Restaurant, the Treasures shop, the Photo Studio, the Buyback Shop, the Ferris Wheel, and the Market are therefore not established, and we'd rather say so than hand you six made-up conditions.

Another consequence of this English-language source: the shop names it cites don't exist in the French version of the game, which displays descriptive labels — "Clothing Store," "Décor Store," "Urban Planning Center." Don't look for a shop name in your menu.

The payment order: the Restaurant as soon as it appears, the Buyback Shop before the Market, the Ferris Wheel last

Once the mandatory step is cleared — and for buildings offered early but not yet paid for — the choice is up to you. This concerns the order in which you pay for them, not the order in which the game offers them to you. Here's the order the numbers support.

  1. The Restaurant, at 300, as soon as it appears. It unlocks around the 8th Mii, so after the buildings that are offered automatically — but as soon as it's available, buy it without a second thought: it costs less than a third of the first tier at 1,000, and it's the only purchase on the island that requires no sacrifice. As a bonus, it benefits Mii couples and those who want to chat, which is the game's social engine.
  2. The City Planning Office, at 1,000, before the Decor Shop, at 3,000. Both sell decorations, but not at the same price. The City Planning Office costs three times less and its 74 items start very low: fences from 2.50, trees at 7, spherical streetlamp at 10, public bench at 25. Across the way, the Decor Shop's 105 interior sets range from the All-White Style at 20 up to the Golden Style at 10,000. Opening the decor shop too early means paying 3,000 for a showcase you can't afford to clear out.
  3. The Buyback Shop, at 3,000. This is the only establishment that earns money instead of spending it. The catalogue holds 246 treasures, which your Mii accumulate without being able to cash them in before it opens, and its description promises a buyback "at a good price."
  4. The Crafting Workshop, at 1,000, then the Treasures shop, at 1,000. This order is not negotiable: Treasures sells exactly what the workshop makes. Don't expect everything from it, though: only food is available immediately, clothing, treasures and island layout unlock at the wishing fountain, and interiors, house exteriors and decorative items require a level 10 fountain. If your fountain is low-level, the workshop will remain a kitchen for a long time.
  5. The Market, at 5,000. It offers low-priced items, with different stock in the morning, at midday and in the evening: three daily visits at low prices, meaning that many savings on the day's food and clothing purchases. Expensive to open, but it lightens everyday spending.
  6. The Ferris Wheel, at 8,000. It offers a view of the island and pleases everyone, and that's it: no returns, no stock, no savings. Buying it first means denying yourself the other eleven for a very long time.

That leaves the Photo Studio and the TV Station, at 1,000 each. The TV Station becomes essential on its own around the seventh Mii; the Photo Studio, whose unlock condition isn't documented, brings in no revenue and can wait between two useful purchases.

A game frozen since July 23: this guide has no expiration date

No deadline to watch out for, and that's good news for your savings plans. The latest version of the game is 1.0.4, released on July 23, 2026; there is no 1.0.5. The four updates released since the April 16, 2026 launch are exclusively bug-fix updates: none of them added content, so none of them affected the prices above.

The plan fits in one sentence: the Restaurant as soon as it appears at the 8th Mii, the Town Hall before the Décor Shop, the Buyback Shop as soon as a treasure has dropped in a minigame, then the Market, then the Ferris Wheel. You'll need 26,300 to unlock everything, but in this order, the island foots part of the bill for you.

Share this article

Without a guide, what would you have started paying for first: the Restaurant at 300, or would you have saved up for the bigger establishments?

Frequently asked questions

How much does it cost in total to open all the establishments in Tomodachi Life?
26,300 in total. The Ferris Wheel alone costs more than the seven buildings priced at 1,000 combined. The Restaurant, the cheapest, costs only 300.
Can I choose the order in which the game offers me the buildings?
No, the first six trigger automatically based on the number of Miis created and the yellow request bubbles. It's from the seventh building onward that you decide the payment order.
Why open the Buy-back Shop before the Market?
The Buy-back Shop is the only establishment that earns you money instead of spending it. Waiting for the Market means letting treasures pile up that you can't monetize.
Does the wish fountain count among the twelve establishments to pay for?
No, the fountain appears on its own when the first Mii levels up, isn't purchased, and even gives you a daily donation. It isn't counted in the 26,300.
Is the game still receiving updates that could change the prices?
No, the latest version has been 1.0.4 since July 23, 2026. The four updates released have been exclusively bug fixes; none added content or changed prices.

Key takeaways

  • The Restaurant at 300 should be paid for as soon as it appears: it's the most profitable purchase with no downside.
  • The Buy-back Shop at 3,000 earns you money and should be opened before the Market to make your treasures profitable.
  • The Ferris Wheel at 8,000 earns you nothing: paying for it first locks you out of all other buildings for a long time.
  • The Urban Planning Center at 1,000 takes priority over the Decor Shop at 3,000 because its items cost much less.
  • The first six buildings trigger automatically based on the number of residents created, with no choice involved.

Comments

No comments yet. Be the first to react!

Leave a comment

Latest articles