Path of Exile 2: Soul Cores redistributed in 0.5.5 — 17 new ones with unpublished effects, 18 revised, and 8 capped at one copy
Credit: Capture officielle — Grinding Gear Games
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Path of Exile 2: Soul Cores redistributed in 0.5.5 — 17 new ones with unpublished effects, 18 revised, and 8 capped at one copy

Fabian Fabian Lainé
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In brief

Path of Exile 2's patch 0.5.5 overhauls the Soul Core ecosystem with 17 brand-new artifacts, 18 buffs, and 8 single-copy caps. Heads up: several changes go beyond number tweaks—some cores have outright changed roles, and the studio hasn't released any effects for the newcomers.

Since Friday, September 4, 2026 at 10 p.m., Paris time, Path of Exile 2 has been running on update 0.5.5 and its event league Forbidden Rites, a name Grinding Gear Games keeps in English even in its French-language communications.

Behind the league, a less spectacular undertaking takes up eighteen lines of the patch notes: the Soul Cores, those artifacts that are socketed into a weapon or piece of armor to graft an effect onto it. The studio revises 18 of them, caps 8 at a single copy, and the Steam announcement accompanying the notes adds 17 new ones for which it publishes no effect at all.

Vocabulary first, since it governs everything that follows. The French client names these items Noyaux d'âme, describes them as "artifacts from the ancient Vaal empire" and files them under the category Augmentation. Their distinctive trait: the same core does not grant the same effect depending on the socket it is placed in — Martial Weapon, Armor Piece, Helmets, Boots, Gloves, Focus, Bows. One core, two lines, two slots: that is the key to reading the tables.

Seventeen names, and not a single value

First surprise: the 17 new Soul Cores do not appear in the patch notes. They exist only in the "Item Filter Information" block of the Steam announcement from September 2, 2026, a list of names for loot filters, classified as "Item class: Augment".

Thirteen bear the name Jiquani: Automation, Malediction, Targeting, Rallying, Radiance, Severing, Rippling, Quaking, Munitions, Snares, Abundance, Squalls and Thundering. The last four inaugurate a family name absent from every existing Soul Core, Atziri: Devotion, Vitality, Alacrity and Inoculation.

No effect line, no required level, no drop source: the studio publishes nothing beyond these seventeen names. The only clue to their origin lies in a box on the official infographic, titled "New Endgame Soul Cores": endgame content, then, and not the campaign.

The limit of 1, the change that breaks the most builds

Eight Soul Cores receive the same note, word for word: "now has a Limit of 1". These are Jiquani, Opiloti, Puhuarte, Ticaba, Topotante, Tzamoto, Xopec and Zalatl, the eight base versions and not their named variants. The notes do not specify the scope of the cap; the only items in the family that already carried one, the four Theses, display "Limited to: 1 Ancient Augment", which the French client renders as "Maximum de : 1 Augmentation antique".

Who escapes it? Tacati and Citaqualotl, even though both are revalued, as well as Atmohua, Cholotl and Zantipi, whose prerequisite conversion doubles without the slightest trade-off.

The numerical revaluations

French labels recorded in the client's strings on Sunday, September 6, 2026; values on the right taken from the English patch notes.

Soul CoreSocketBefore 0.5.5After
of Jiquani (limit 1)Martial Weapon; Armours2% of Life Regenerated per second on Kill; 3% increased maximum Life5%; 5%
of Zalatl (limit 1)Martial Weapon; Helmets2% of Mana Regenerated per second on Kill; 3% increased maximum Mana4%; 5%
of Ticaba (limit 1)Armours, Shields and BucklersHits against you have 20% reduced Critical Damage Bonus50%
of Topotante (limit 1)Martial WeaponAttacks with this Weapon have 15% increased Elemental Resistance Penetration25%
of Tzamoto (limit 1)Martial Weapon; Helmets30% increased Freeze Buildup; +1% to maximum Cold Resistance60%; +2%
of Puhuarte (limit 1)Gloves+1% to maximum Fire Resistance+2%
of Xopec (limit 1)Boots+1% to maximum Lightning Resistance+2%
of TacatiArmour piece+11% to Chaos Resistance+13%
of CitaqualotlMartial Weapon; Armour piece30% increased Elemental Damage with Attack Skills; +5% to all Elemental Resistances40%; +6%
of Atmohua, of Cholotl, of ZantipiMartial Weapon and Armour pieceConverts 20% of Requirements to Strength, Dexterity, or Intelligence40%
of Estazunti's ConvalescenceBoots; HelmetsRecoup Effects have 12% increased speed; 8% of Damage taken Recouped as Life15%; 10%
of Uromoti's MitigationBoots15% increased Duration of Curses and Poison20%

The ten lines that change in nature

Here's the real trap in the patch notes: the studio slips replacements of effects into the same sentences as simple percentage adjustments. A hasty reader will see "40%" where their core has actually changed jobs.

Soul CoreSocketReplaced EffectNew Effect
of TacatiMartial Weapon15% chance to Poison on Hit with this Weapon25% increased Magnitude of Poison
of Opiloti (limit 1)Martial Weapon15% chance to cause Bleeding on Hit40% increased Magnitude of Bleeding
of Opiloti (limit 1)Helmets20% increased Charm Charges gained25% increased Lock Duration
of Puhuarte (limit 1)Martial Weapon30% increased Magnitude of Ignite Chance40% increased Magnitude of Ignite
of Xopec (limit 1)Martial Weapon30% increased chance to ShockShocks you inflict have 25% increased Magnitude
of Topotante (limit 1)Boots25% increased Elemental Ailment ThresholdAilments that don't deal Damage have 25% reduced Effect on you
of the War of CholotlBows20% increased Projectile Speed20% chance to Chain an additional time off terrain
of Atmohua's RetreatBody Armours; FociAdditional Ailment Threshold and Stun Threshold equal to 15% of maximum Energy Shield, both40% of maximum Energy Shield from Focus; 30% from Body Armour
Jiquani's ThesisHelmets+1 to maximum Mana per 2 Energy Shield on Equipped Helmet+1 per 3 Armour on Equipped Helmet

Two readings stand out, and these are ours, not statements from the studio. Tacati and Opiloti shift from a chance to apply an ailment to amplifying it: the core no longer triggers anything on its own, you need to bring a source of chance from elsewhere. And Puhuarte changes target, since it no longer boosts Ignite Chance but Ignite itself.

What your French client isn't showing yet

Grinding Gear Games publishes its 0.5.5 patch notes only in English, and the public record of the client's strings is still stuck at the 0.5.4 state: checked on Sunday, September 6, 2026, it still shows 2%, 3%, and 20% where the patch announces 5%, 5%, and 50%. The French labels in this article are therefore the old ones, with the new numbers. The 17 new names, meanwhile, have no French label at all, and we won't be inventing any.

One correction is needed, however, against the English-language lists: Jiquani's Thesis Soul Core does have a French name, it's Thèse de Jiquani. Last tally: the French record counted 34 Soul Cores before 0.5.5, including 4 "Thesis of..." ones. The 17 additions bring the total to 51 — our count, not a figure from the studio.

In practice

First check for duplicates: if you're carrying two Jiquani, two Ticaba, or two Zalatl, one of the two no longer counts. Then reread the replaced lines rather than the percentages — an Opiloti socketed into a weapon for its Bleeding chance no longer does its job.

The best trade-offs of the bunch are elsewhere: Ticaba goes from 20 to 50% reduction to Critical Damage Bonus taken, Tzamoto doubles its Freeze Buildup, and the three prerequisite converters — Atmohua, Cholotl, Zantipi — go from 20 to 40% with no limit in return. As for the seventeen newcomers, you'll have to pick them up to find out what they're worth: the studio has only published their names, so that loot filters can be ready.

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Are your duplicate Soul Cores at risk?

Frequently asked questions

Will I lose cores if I was carrying multiple copies of the same one?
Yes, if you had two Jiquani, two Ticaba, two Zalatl, or any of the six other single-copy cores, one of them stops counting in 0.5.5. Check your duplicates first thing.
Why do some cores no longer do what they used to?
The studio replaced the full effects of several cores, not just tweaked percentages. Tacati and Opiloti no longer apply Bleed or Poison directly—they only amplify it if you have another source.
Where can I find the effects of the 17 new Soul Cores?
Grinding Gear Games only released their names (Jiquani Automation, Atziri Devotion, etc.) in the Item Filter Information post. You'll have to pick them up in endgame to discover their effects.
Are all the buffed cores better than before?
Not necessarily. Ticaba and Tzamoto are clearly improved, but other tweaks are minor. More importantly, Tacati and Opiloti's effect changes make them more niche than before—it's up to you to decide if that's a buff or a nerf for your playstyle.

Key takeaways

  • Seventeen brand-new Soul Cores are arriving, but their effects stay secret until you find them in endgame.
  • Eight cores get a hard cap of 1 copy each, which breaks several existing builds.
  • Tacati and Opiloti lose their chance to apply ailments directly—they now only amplify them.
  • Ticaba jumps from 20 to 50% reduced Critical Damage taken, the patch's most dramatic overhaul.
  • The three prerequisite converters (Atmohua, Cholotl, Zantipi) double their conversion with no upper limit in return.

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