Cyberpunk 2077: All 5 Endings and Nocturne OP55N1 Choices
Credit: Crédit : CD Projekt Red
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Cyberpunk 2077: All 5 Endings and Nocturne OP55N1 Choices

Fabian Fabian Lainé
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In brief

Cyberpunk 2077 offers five endings triggered not during the confrontation with Hanako, but during the final exchange with Johnny on the rooftop of Misty's Esoterica. Three of them remain inaccessible without completing Panam's and Rogue's arcs before the point of no return in Embers' elevator. The exact lines that trigger them and the prerequisites you absolutely must not miss are all documented here.

Warning: this article reveals the entire ending of Cyberpunk 2077 — the five endings of the base game, the lines that trigger them, and V's fate. If you haven't finished the main story, close this tab.

The essential point fits in one sentence: the ending is decided neither during the final mission, nor when facing Hanako Arasaka, but during the last conversation with Johnny Silverhand, on the roof of Misty's Esoterica. Five outcomes are accessible there, four unlock a trophy, suicide none — and three will be denied to you if you haven't completed the right quest arcs before the point of no return.

A clarification that avoids the typical mistake on this subject: "The Sun" is an ending, whose official condition is "Become an Afterlife legend". "Afterlife Legend" is a completely different trophy, unrelated to the ending: it rewards reaching maximum reputation level. Two similar-sounding titles, two distinct things.

The point of no return kicks in at the elevator in Embers, not when Hanako calls

The mission that locks everything in is called "Nocturne OP55N1" — a spelling our sources disagree on, with PSTHC writing "Nocturne Op55N1": trust your quest journal.

Hanako Arasaka calls V and sets up a meeting at the Embers restaurant, in Glen. Entering the elevator is what triggers the point of no return, not the call itself: as long as you haven't gone up, Night City remains open. The conversation with Hanako has no effect on any ending. Next comes a stop at Vik's, then, on Misty's advice, the climb up to the roof.

Without Panam's and Rogue's arcs, three of the five endings remain inaccessible

Two side quest chains determine the choices offered on the roof, and must be completed before the elevator: otherwise, the corresponding lines will never appear.

  • Panam Palmer and the Aldecaldos' arc: Life during wartime, Riders on the storm, With a little help from my friends, and Queen of the highway. These titles remain in English in the French version. Validation trophy: Car j'étais sur la route.
  • Rogue and Johnny's arc: Tapeworm, Chippin' In, and Blistering Love, also kept in English. They open up starting in act 3, by going to talk to Rogue at the Afterlife. Associated trophy: Bushido and Chill.

For the fifth ending, Rogue's arc alone isn't enough: you must have earned Johnny Silverhand's friendship, which plays out over the whole game by consistently going along with him — smoking the cigarette when he asks, treating him as an ally, agreeing with his pessimistic view of the world and the need to burn it all down, starting with Arasaka. The decisive moment takes place during Chippin' In.

PSTHC also advises wrapping up, before the elevator, Judy's arc (Judy and the City, English title in the French version), River Ward's (Protéger et servir), and Kerry Eurodyne's (Aux mauvaises décisions !): they don't change any ending, but the very first choice on the roof — whether or not to call your lover — decides whether they're present at the epilogue.

V, seen from behind in a neon-lit Night City alley, forms a heart with their hands
Romances don't decide any ending: it's the call from the roof that decides who accompanies V. Credit: CD Projekt Red

The five endings, line by line

The lines below are the ones displayed in English: the first choice opens the way, the second confirms it.

EndingFirst choiceConfirmationTrophy
Suicide"We could also just end it all""(Throw away the pills.) I know. That's exactly what we're going to do."None
Arasaka"It's risky to trust Arasaka, but it's worth it.""(Take the omega blockers.) Yeah. Don't hate me for it."The Devil
Panam and the Aldecaldos"I'm going to ask Panam for help.""(Take the omega blockers.) Yeah. I'll do it with the nomads."The Star or Temperance
Rogue"I think you should go with Rogue.""(Take the pseudoendotrizine.) Yeah. It's your call, Johnny."The Sun or Temperance
The secret ending, solo"I think you should go with Rogue."Confirm nothing, wait a good five minutesThe Sun or Temperance

Suicide leaves neither epilogue nor trophy: the credits roll immediately. The Arasaka ending holds back one last decision for the epilogue, whether or not to sign the documents you're handed, which changes the very last cutscene.

The Panam ending concludes with a choice right in the middle of the final mission: to get up, or to enter a well, two options our sources remain deliberately vague about. The Rogue ending also imposes a decision, this time between two people, and one of its outcomes overlaps with an outcome of the Panam ending: letting Johnny keep your body.

The secret ending is the most demanding, and not just because of that wait which nothing in-game signals: Johnny eventually offers another path, which must be accepted. The final missions are then played solo, and the slightest death sends you back to the credits, with no epilogue. At the end, you arrive at the same final choice as the Rogue ending.

"The Sun" is an ending, "Legend of the Afterlife" is a reputation trophy

The rates below come from the PSTHC database (PS5), recorded on August 16, 2026: neither Sony's nor Steam's figures. One player in two finishes the story, barely more than a third sees the Arasaka ending.

TrophyOfficial conditionRate (PSTHC, PS5)
The World"Complete the main story."49.62%
The Devil"Help Takemura avenge Saburo Arasaka's death."36.24%
The Star"Leave Night City with the Aldecaldos."40.74%
The Sun"Become a legend of the Afterlife."39.35%
Temperance"Let Johnny Silverhand keep your body."38.82%
Legend of the Afterlife"Reach maximum reputation level."51.84%

The last line trips everyone up: Legend of the Afterlife is not an ending. It's obtained by maxing out your reputation, and its rate, higher than that of the ending trophies, confirms it. The "legend of the Afterlife" ending is actually called The Sun. Note: on Steam, ending achievements are hidden; these conditions come from the PlayStation trophies.

The Devil can be lost hours earlier, during Search and Destroy

This is the costliest trap, because it closes hours before the finale: for The Devil to be accessible, you must have saved Takemura during the 25th main mission, Search and Destroy (title kept in English). During the building's collapse, do not follow the path indicated by Johnny: turn back, go through the hole in the wall, then head to the staircase that leads to Takemura.

"Yeah, one more job.": seeing all four endings without finishing the story four times

The four ending trophies are incompatible within a single playthrough, but nothing forces you to restart the game: after the credits, select "Yeah, one more job." and you're placed right before the final mission.

PSTHC refines the process: play up to the walk with Misty toward the balcony and make a manual save there, to be reloaded for each ending. For The Star and Temperance, add a second one right after the fight against Adam Smasher. The recommended order:

  1. Get The Devil first, since it depends on an earlier prerequisite.
  2. Replay, save after Adam Smasher, then get The Star or Temperance.
  3. Go back to the start of "Nocturne OP55N1" and redo the final missions for The Sun.

The Tower isn't an ending of the base game, but that of Phantom Liberty

The The Tower trophy ("Complete 'Things Done Changed.'", 17.65%) doesn't concern the base game: it's the ending of the Phantom Liberty expansion, covered in our Dogtown guide from July 27, 2026.

There's no rush to dive in: the latest numbered patch remains version 2.31 from September 11, 2025, and the official French-language site has published nothing since June 10, 2026. Beware of articles mentioning an "update 2.4": no version 2.4 exists. One last caveat: we haven't manually re-verified the secret ending in 2.31 ourselves; the best resource remains the PSTHC guide, based on that version and updated on January 13, 2026.

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Among these five endings, which one struck you the most?

Frequently asked questions

At what exact moment can I no longer go back?
It's when you get into the elevator at Embers. Not before. As long as you haven't entered it, Night City stays open and you can finish your side quests. The conversation with Hanako doesn't lock anything.
Is "Afterlife Legend" an ending or just a trophy?
It's only a reputation trophy, not an ending. It's obtained by maxing out your reputation. The actual ending that resembles it is called "The Sun." Two similar-sounding names, two completely different things.
Do I really have to restart the game four times for all the endings?
No. After the credits, choose "Yes, one more gig" and you'll return right before the final mission. Even better: save strategically before the walk with Misty and after Adam Smasher to swap between endings without reloading from too far back.
I forgot to save Takemura. Do I lose The Devil for good?
Yes. The trap closes during Search and Destroy, well before the ending. If you miss it, you'll need to load a save from before that mission or replay an entire playthrough. It's the most costly mistake in the game.
How do you trigger the secret ending?
You must first have earned Johnny's friendship throughout the game — smoking his cigarettes, treating him as an ally, going along with his dark worldview. On the rooftop, choose Rogue at the first choice, then confirm nothing and wait a good five minutes. Johnny will then offer another path.

Key takeaways

  • The point of no return is triggered by getting into Embers' elevator, not by Hanako's call, which gives you time to finish any missing quests.
  • Panam's and Rogue's arcs are mandatory to unlock three out of five endings: without them, certain lines will simply never appear.
  • The secret ending requires waiting five minutes without confirming anything after choosing Rogue, and it plays out entirely solo until the end.
  • Saving after the walk with Misty and after the fight against Adam Smasher lets you get all four ending trophies in a single playthrough thanks to "Yes, one more gig."
  • The Devil is permanently lost during Search and Destroy if you don't save Takemura: it's the costliest trap in the game.

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