The Adventures of Elliot: the 19 weapons of the "Weapons Collector" achievement — where to find them and how to get them
Credit: Crédit : Square Enix / Claytechworks
Equipment

The Adventures of Elliot: the 19 weapons of the "Weapons Collector" achievement — where to find them and how to get them

Fabian Fabian Lainé
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In brief

The Adventures of Elliot hides 19 collectible weapons needed to unlock the "Weapon Collector" trophy, but only 27.8% of players earn it. This guide lists every weapon by type and era, their exact locations, the conditions for obtaining them, and settles the seven points where sources disagree — shop weapon prices, dungeon floors, the era of the Ultimate Sword.

On Steam, the achievement “Weapon Collector” — “Obtain all weapons.” — is held by only 27.8% of owners of The Adventures of Elliot: The Millennium Tales. Its little brother “Weapon Master” — “Obtain weapons from all categories.” — tops out at 61.5%. The gap says it all: most players get their hands on all six categories, then give up before reaching the 19 weapons.

Rest assured right away: the achievement is not missable. PSTHC lists only four missable trophies — the three endings and “Accessory Collector” — and weapons aren't among them. And if a superior weapon of the same type replaces the old one, the acquisition is still counted: nothing is lost.

The arsenal is simple to count: 6 types × 3 tiers (1, 2, and 3 stars), plus the bombs. Counting trap: shields don't count — neither the Aelfric's Shield nor the Moonmirror.

The table of 19 weapons: era, location, and how to obtain them

WeaponTierEraWhere and how to get it
longswordAge of the AegisStarting weapon, impossible to miss.
Twilight Sword★★Age of RenewalGate Ruins, 1st basement, northeast of the Fanoncques signpost: the mirror and beam puzzles open the central gate.
Ultimate Sword (Leytstaf)★★★disputed (see below)Aquatic Ruins, 2nd basement. Requires the Diving Manual, found on-site: flood the room, swim to the blue door, unlock it with the key. End of main quest.
Quickwood SpearAge of the AegisGiven by Euygene at the end of quest #1 (“A Spear with a Past”), after the Mist Ruins. Cannot be missed.
Silver Spear★★Age of MagicLarge red chest in the Western Caves. Key to be obtained from Carter.
Winnehild★★★Age of MagicWaterfall Cave, at the top. Diving required, then boss Frauki Don on the highest level.
Heavy HammerunspecifiedSouthern Caves, desert entrance: defeat The Ratmobile, then passage to the west. Cannot be missed.
Black-Iron★★Age of MagicGate Ruins, 2nd basement — the other one, at the southern edge of Grenatran, via the Western Caves. Ball puzzle with the Vortex.
Divine Judgment★★★Age of MagicGear Ruins, on the path to the true ending: jump the three laser gears, pressure plate to the northwest, chest to the northeast.
Chain SickleAge of the AegisRainbow Lotus, 1st basement: blue door on the north edge.
Orochi★★Age of MagicSecret Cavern, north edge of Whitedale: follow the cliffs east, climb the ladder, blow up the entrance. Second wall beyond a hole: charged bomb or Aggrandize magilith.
Ouroboros★★★Age of AwakeningBlazing Ruins, 3rd basement: boss Elpand Generalissimo, then door to the west.
Short BowAge of the AegisQuest #2 for Leyka (“A Good Old Bow”), early in the game. Cannot be missed.
Catalpa Bow★★Age of RenewalEastern Caves. Obtain the Moon Psyche, see Heurich for the key, bomb the wall on the east edge, cross a gap with the Flutterer's Cap or Teleport.
Devil's Viscera★★★Age of MagicSylvan Ruins: the chest follows the boss Bridd Brontomancer.
CounterturnAge of the AegisKingdom of Huther shop, the game's first optional weapon. Price disputed.
Retaliation★★Age of MagicWeyzn's shop. Price disputed.
Death Spiral★★★Age of AwakeningDragon's Pillar, 1st basement, during the quest “Search for the Child at the Dragon's Pillar”: blue key, staircase, then Mimicry for two plates at once.
bombsAge of RenewalReward from quest #5 (“Blow Your Troubles Away”). Mandatory.

Five weapons arrive on their own, and the bombs unlock two more

The longsword, the Quickwood Spear, the Short Bow, the Heavy Hammer, and the bombs are picked up while playing: GamerGuides points out that side quests No. 1 and No. 2 are actually mandatory. The bombs also open Orochi's Secret Cave and the wall of the Eastern Caves at the Catalpa Bow, while also advancing the “Master Bomber” achievement (16.5%).

The needles do the tracking for you, starting with the Magic Compass

The game comes with its own completion tool. None of these needles received an English localized name of their own beyond their in-game English labels, so they are cited here in English, as you will see them in-game.

  • Magic Compass — essential: it alone allows the others to be used. Given by Fausta and Marnie upon arriving in the Age of Magic.
  • Weapon Needle — reveals 1-star weapons. Given by Fausta after the repair of the Moon Psyche.
  • Better-Weapon Needle2-star weapons. Side quest “Calotesia's History Lesson”, in Littlehope Village, Age of Renewal.
  • Best-Weapon Needle3-star weapons. Blue chest in the North Tower, 2nd basement level, Age of the Aegis.
  • Magic Needle — points to Mana Altars, given by Fausta along with the Weapon Needle.
  • Cat Needle — locates cats, given by the “cat-loving traveler” after 5 cats.
  • Tracing Needle — used for story purposes, red chest at Mount Phoenix.

The repair of the Moon Psyche corresponds to the “The Shield Reborn” achievement (54.3%), obtained automatically by following the story. A word about Mount Phoenix, whose point of no return raises concerns: no weapon is associated with it in the sources consulted — PSTHC only places notebooks there, while Game8 places the Tracing Needle.

Ultimate Sword and Divine Judgment: the last two are waiting until the end of the game

The Ultimate Sword is far more than a mere collection entry: it breaks through blue barriers and is required for the intermediate ending, with the “Serenity and the Princess” trophy requiring you to fully charge its attack. Divine Judgment requires having found the Sage Cats from the Age of Awakening and the Age of Renewal; GamerGuides describes it as “very likely the last ultimate weapon you'll find.”

Seven points on which the guides disagree

PSTHC, GamerGuides, Game8, TheGamer, and GameRant diverge on seven details that no official source settles. Here they are, as is.

Disputed pointVersions in circulationWhat to make of it
Era of the Ultimate SwordPSTHC: Age of Magic — GamerGuides and Game8: Age of Renewal — TheGamer: Age of AwakeningThree sources, three answers. They all agree, however, on the location, the Aquatic Ruins: trust the map, not the stated era.
Price of the Counter-TurnGamerGuides: 50 tuls — Game8 and TheGamer: 100 tuls — PSTHC: no price givenDouble the amount: budget for the higher figure.
Price of the RetaliationGamerGuides: 275 tuls — Game8: 550 tuls — PSTHC: no price givenSame gap: show up at Weyzn's with the higher sum.
Floor of the Divine JudgmentPSTHC: 1st floor — GamerGuides and Game8: Second LevelOff by one, probably the ground floor / ground floor convention — unconfirmed.
Floor of the Devil's VisceraPSTHC: 3rd floor — GamerGuides and Game8: Fourth LevelSame offset, same unverified explanation. On the basement levels, both guides agree perfectly.
Do bombs count?PSTHC: excluded, 18 weapons listed — Game8 and GamerGuides: included, 19 listedA theoretical question: bombs are mandatory, you will get them.
NPC for the Better-Weapon NeedleGame8 and GameRant: Calotesia — other sites: "Kylostasia"We're going with Calotesia, the only form given by two credible sources.

One last caveat: the attack values for the 19 weapons are only published by Game8, without cross-referencing, and some appear inconsistent from one type to another. We won't be reproducing them: the 1 / 2 / 3-star hierarchy is enough to decide what to equip.

The route order to complete the collection

Buy the Counter-Turn as soon as you pass through the kingdom of Huther. In the Age of Magic, pick up the Magic Compass, let the story repair the Moon Psyche for the Weapon Needle, then retrieve the Better-Weapon Needle in Faiblespoir and the Best-Weapon Needle at the North Tower. The rest becomes mechanical: the needles display the missing weapons tier by tier, and all that's left is to open the blue doors, blow up the walls, and take down the bosses, before finishing with the Ultimate Sword and the Divine Judgment. A corollary noted by PSTHC: you'll only be able to craft magiliths for the weapons you actually have in your possession — completing the arsenal also means opening up the entire crafting workshop.

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When it comes to hunting down all 19 weapons, which type are you?

Frequently asked questions

How close to the end am I if I need to look for the Ultimate Sword?
You're almost there: the Ultimate Sword is found at the Aquatic Ruins near the end of the main quest, and it's required for one of the three endings ("Serenity and the Princess"). The same goes for Divine Judgment, which requires having found the Wise Cats.
Can I miss a weapon while playing normally?
No. The game only has four missable trophies (the three endings and "Accessory Collector"), and weapons aren't among them. If a superior weapon replaces an older one, the acquisition is still counted: nothing is lost.
Why don't shields count toward the trophy?
Aelfric's Shield and the Moon Psyche are defensive equipment, not weapons: the "Weapon Collector" trophy only counts the 19 attack weapons (6 types × 3 tiers + bombs).
I need to buy my weapons from the shop: how much does it all cost?
The Counterstrike and Retaliation are the two optional purchases. Sources disagree (50 to 100 tuls for the Counterstrike, 275 to 550 tuls for Retaliation): budget 650 tuls to be safe, or rely on the free weapons if funds are short.
What's the best weapon for each type?
Equip yourself with the 3-star weapons: Ultimate Sword, Winnehild (spear), Divine Judgment (hammer), Ouroboros (sickle), Devil's Viscera (bow). Stats are only reliable on Game8 and seem inconsistent: the 1 / 2 / 3 tier hierarchy is enough to gear up properly.

Key takeaways

  • The Ultimate Sword and Divine Judgment arrive at the very end of the game: it's impossible to miss them before the true ending if you play through the full story.
  • Five weapons drop on their own just by playing (Longsword, Green Wood Spear, Short Bow, Heavy Hammer, bombs) — zero risk of missing them.
  • The needles (Weapon Needle, Better-Weapon Needle, Best-Weapon Needle) do all the tracking work for you: activate them and follow the markers.
  • Bombs unlock two additional weapons (Orochi and Catalpa Bow) and two trophies: they're mandatory, so you won't miss them.
  • Guides disagree on three shop prices and two floor locations — budget generously for purchases, and trust the map more than the descriptions.

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