Dave the Diver: In the Jungle Review - They Could Have Almost Made a Whole Other Game Out of It, IGN's Analysis
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Credit: Nexon

Dave the Diver: In the Jungle Review - They Could Have Almost Made a Whole Other Game Out of It, IGN's Analysis

Alexandre Alexandre Jollier
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In brief

Dave the Diver: In the Jungle is a generous expansion offering more than 10 hours of content, moving the action to a lush jungle with new mechanics (toxicity management, RPG system, life simulator). While technically ambitious and visually polished, this expansion strays considerably from the original diving experience, which could frustrate players who came solely for underwater exploration.

If you loved the diving/sushi loop of Dave the Diver, In the Jungle is well worth its roughly €10 price tag - provided you accept that the jungle often takes precedence over the sea. Those coming purely for the diving might find themselves disappointed fairly quickly...

What is Dave the Diver?

Dave the Diver is a game (from studio Mintrocket) released in 2023 that blends diving (exploration, hunting, and resource management) with restaurant sim gameplay. During the day, you fish in the Blue Hole. At night, Bancho serves customers at the sushi bar. A surprising combination that won people over thanks to its fluidity and pixel art charm.

What the DLC actually brings, according to IGN

In the Jungle moves the action to a lush jungle around Utara Village. Diving, meanwhile, shifts to a contaminated freshwater lake, with the novel double constraint of having to manage both the usual oxygen gauge and a new toxicity gauge that poisons your O2 if it fills up. Gear progression remains mandatory before accessing the deeper areas, so the franchise's core identity clearly hasn't been betrayed.

The generosity of the content is genuinely remarkable, the journalist tells us. No less than ten hours of new story, a two-tier RPG system in the jungle (XP, special attacks, action points), a village reputation mechanic (gifts, mini-quests, daytime chats to stock up the Bancho Grill in the evening), and a whole bunch of mini-games: bug fights, fishing, figurine placement, a Taiko no Tatsujin-style rhythm game, and nods to Cut the Rope and Duck Hunt. For under 10 euros, then, it's hard to complain about the value for money.

Visually, the contrast with the base game is striking: the deep blues have been replaced with vivid greens, the light is filtered through the canopy, and the pixel art is packed with detail. It's clear that more care went into the cutscenes this time around. As it stands, the art direction holds up well and the jungle feels genuinely alive.

Limitations to keep in mind

While this DLC seems to drift away from the original premise by becoming almost a spin-off, the day/night cycle shifts time forward with every village interaction, whether it's various conversations, a purchase, or customizing your home, which ultimately leaves you very little time to dive. For a diving game, that's certainly a deliberate choice, but it can be potentially frustrating.

Who is it for, and compared to what?

If you were as won over by the life sim side of Dave the Diver as you were by the diving, In the Jungle is a no-brainer, and if Stardew Valley or Spiritfarer are your points of reference, the world you'll find here will feel familiar. On the other hand, if you came purely for the underwater dimension, this DLC stands a good chance of losing you along the way. Given the 8/10 score awarded by IGN, the expansion is generous and well-designed, but its biggest weakness ultimately lies in a potential excess of ambition.

Strengths

  • Over 10 hours of content for under €10, a value-for-money ratio that's hard to beat
  • New toxicity gauge and jungle RPG system blend naturally into the existing loop
  • Successful visual contrast: the jungle is visually distinct from the Blue Hole without betraying the pixel art style
  • More polished cutscenes and immersive sound design consistent with the hostile environment
  • A wealth of mini-games and references (Taiko no Tatsujin, Duck Hunt, Cut the Rope) that add depth without feeling bloated

Weaknesses

  • Diving often takes a back seat: too much time spent in the village to progress through the main story
  • Modified day/night cycle that ticks down during village interactions — frustrating for those who came to dive
  • Frame rate drops in handheld mode (ROG Xbox Ally X) not fixed at launch
  • Sometimes excessive generosity: the density of side quests can dilute progression in the main story

Verdict

A DLC so generous it spills beyond its own frame - a treat for fans, but disorienting for diving purists.

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Frequently asked questions

How long can you play In the Jungle?
The expansion offers at least 10 hours of new story according to IGN, not counting time spent on mini-games, customization, and extra interactions with villagers.
Can I spend all my time diving in this DLC?
No, the day/night cycle has been reworked to favor village interactions. Every conversation, purchase, or customization consumes time, leaving you little room for diving, which may frustrate fans of the underwater side.
What are the new diving mechanics?
A new toxicity gauge is added alongside the oxygen one. This gauge poisons your O2 if it saturates, creating a double constraint in the contaminated freshwater lake. Gear progression remains mandatory to access the deeper zones.
Who is this DLC really for?
It suits players who enjoyed both the life sim and the diving in Dave the Diver equally well. However, those who came solely for underwater exploration risk being disappointed by the omnipresence of the jungle and RPG mechanics.
How has the visual style changed?
The deep blues have been replaced by vivid greens filtered through the canopy. The pixel art is teeming with detail, and the cutscenes seem especially polished, giving the impression of a living, oppressive jungle.

Key takeaways

  • More than 10 hours of new story enriched with varied mini-games (bug fights, rhythm game, line fishing) for under 10 euros
  • The jungle largely replaces diving with a two-tier RPG system and a new village reputation mechanic based on gifts and mini-quests
  • A new toxicity gauge is added to the usual oxygen management, complicating exploration of the contaminated lake
  • The art direction contrasts sharply with the base game: vivid greens and teeming pixel art details replace the deep blues
  • The modified day/night cycle drastically limits diving time in favor of village interactions and customization

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