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WoW Midnight 2026 Guide: Getting Started on the Retail Expansion
In brief
Midnight, the expansion released in March 2026, breathes new life into Quel'Thalas and offers both new and returning players a clear entry point: try it free up to level 20, pay around €13 a month for access to all content, then choose your race and class before starting your progression through Chromie Time and the restored lands of Silvermoon.
World of Warcraft keeps going strong. After more than twenty years of history, Blizzard Entertainment's MMO has entered a new era with Midnight, the retail expansion released on March 2, 2026, and the second chapter of the World Soul Saga. Whether you've never set foot in Azeroth or you're coming back after several years away, this guide will walk you through what WoW offers today, how to get started without breaking the bank, and where to begin once your hero is created.
Retail or Classic? Make your choice
Since 2019, WoW has come in two distinct versions accessible with the same subscription. Retail is the modern version of the game, the one that receives new expansions; that's where Midnight takes place. Classic, on the other hand, offers an experience frozen in the game's early years, with its original rules, its deliberate slowness, and its denser sense of community.
For a guide about Midnight, there's only one direction to go: the retail client. That's where you'll come across Demon Hunters, Evokers, the Mythic+ system, and all the additions that make up the MMO's modern identity.
Tip: nothing's stopping you from trying Classic later, your retail characters will never be affected. Both universes coexist without stepping on each other's toes, on the same account.
Creating a Battle.net account and downloading the game
Everything in WoW goes through Battle.net, Blizzard's launcher. Account creation is free and takes just a few minutes at battle.net. Once your account is validated, download the Battle.net client, log in, then start downloading World of Warcraft from the "Games" section.
Expect around 100 GB of disk space for the full retail client, expansions included. Installation can run in the background while you explore the launcher's other features, such as the community chat or the shop.
The first free level up to 20
Good news for newcomers: Blizzard lets you try WoW for free up to level 20 on all servers, with no time limit. That's more than enough to get a feel for the camera, a class's basic abilities, and to check whether you like the game before pulling out your credit card.
Subscription and licenses: how much does WoW cost in 2026?
WoW runs on a classic monthly subscription model. The price is around €13 per month on a monthly plan, with discounts to be confirmed for 3- or 6-month periods. This subscription grants access to all expansions currently in the game, including Midnight — a real change from previous years, when each expansion had to be bought separately.
It's still possible to buy collector's editions or cosmetic packs dedicated to Midnight, but none of that is required to play normally. Don't let yourself get caught up in bundles on your first launch, the subscription alone is enough.
Worth noting: the WoW Token lets you trade 30 days of subscription for gold earned in-game. Handy once your character gets rich and you want to stop paying a euro-based subscription.
Creating your character: races and classes
The first great pleasure of WoW is character creation. You'll first need to choose a faction — Alliance or Horde — which will determine your allies and enemies in certain content. Both sides have access to equivalent content, so choose based on your visual and lore preferences.
The 14 base races
On the Alliance side, you'll find Humans, Dwarves, Night Elves, Gnomes, Draenei, Worgen and Pandaren. On the Horde side: Orcs, Undead, Tauren, Trolls, Blood Elves, Goblins and Pandaren (Pandaren can join either faction depending on your choice at the end of the tutorial).
Beyond these races, WoW offers many allied races to unlock through reputation quests. And above all, Midnight introduces a highly anticipated new playable race: the Haranir, an allied race playable for both the Alliance and the Horde, unlocked via the introductory campaign in Harandar.
Demon Hunter and Evoker: conditional access
Two classes have special rules. The Demon Hunter is limited to Night Elves (Alliance) and Blood Elves (Horde). The Evoker, introduced with Dragonflight, is limited to its dedicated race (Dracthyr) and starts at level 58.
An overview of the classes
Each class offers at least one role among tank, healer and DPS (damage). A quick overview to help you find your bearings:
- Can tank: Warrior, Paladin, Death Knight, Druid, Monk, Demon Hunter, Evoker (via a dedicated spec)
- Can heal: Priest, Paladin, Druid, Shaman, Monk, Evoker
- Pure DPS: Mage, Warlock, Rogue, Hunter
- Hybrids: the other classes can switch roles simply by changing specialization
For a first approach, a Warrior, a Hunter or a Mage remain very clear choices, well documented in English on reference sites.
Exploring Midnight: Silvermoon and its zones
Midnight takes you to the elven lands of Quel'Thalas, around the city of Silvermoon, restored for the occasion and once again the new hub of the expansion. From this capital, you'll branch out to the brand-new zones:
- Eversong Woods — the iconic golden forest, reworked graphically
- Zul'Aman — the former troll territory, with an updated role in the campaign
- Harandar — new Midnight zone, the heart of the narrative
- Void Storm — endgame zone tied to the threat of the Void (official English name to be confirmed based on in-game localization)
The visual atmosphere blends nostalgia (the coppery colors of Quel'Thalas are there) with graphical modernity. The main quests serve as a campaign to take you from 70 to 80.
From 1 to 90: your leveling journey
Leveling is split into two distinct blocks, each with its own rules.
10 to 70: Chromie Time, your journey your way
After the introductory tutorial (level 1 to 10 on the Exile's Reach), you gain access to Chromie Time. The concept is brilliant: you choose a past expansion (Cataclysm, Mists of Pandaria, Legion, Battle for Azeroth, Shadowlands, Dragonflight) and experience its full storyline up to level 70.
This is the best time to discover the lore, try out the zones and get to grips with your class without any pressure. Pick an expansion that appeals to you visually, or ask for advice on the forums based on your class and pace.
70 to 80: The War Within
Released in August 2024, The War Within is the 70 → 80 step just before Midnight. This expansion is not included in Chromie Time: it plays as the natural continuation of the Dragonflight content and introduces the Isle of Dorn, Hallowfall, the Ringing Deeps and the Nerub-ar Palace raid. Expect around ten hours to complete the main campaign.
80 to 90: the Midnight campaign
Once you reach level 70, Midnight takes over. You follow the expansion's main campaign around the threat of the Void and the restoration of Silvermoon, up to the current level cap of 90.
Tip: don't skip through Midnight's cutscenes and main quests. The story matters for understanding the stakes of the raid and the current season, and it will keep you from feeling lost in guild discussions.
Essential Systems to Understand
WoW can feel dizzying at first with how many systems pile up. Focus on these first:
- Dungeon Finder — gives access to dungeons via an automatic queue. Ideal for your first steps in a 5-player group.
- LFR (Looking For Raid) — the "easy" difficulty version of raids, also queued automatically. The best way to discover raid content without going through a structured guild.
- PvP — battlegrounds, arenas, and world PvP. A dedicated season system with specific rewards and ratings to climb.
- Transmog — lets you change the appearance of your gear without altering its stats. Most players treat it as an almost central feature.
- Professions — two primary professions to choose from (blacksmithing, alchemy, engineering, enchanting, herbalism, mining, etc.) plus secondary professions like cooking or fishing.
Endgame Content: What to Aim For
Once you're level 90 and somewhat geared, several paths open up to you. You're not required to pick just one format, most players dip into several.
- Mythic+ Dungeons — a scalable dungeon format with increasing difficulty, using a weekly key system. This is the go-to PvE endgame for most players.
- Midnight Raid #1 — the expansion's first raid offers several difficulties (LFR, Normal, Heroic, Mythic). This is where the major narrative content unfolds.
- PvP Season — rated arenas and rated battlegrounds, with unique titles and mounts up for grabs.
- Delves — a solo or small-group format, a good alternative if you're not fond of formal group content.
Economy and Gold Tips
WoW gold doesn't accumulate on its own. A few useful habits to pick up from the start to avoid struggling to gear up your character:
- Auction House — watch the prices of your profession's materials for a week before diving in. Sell what you gather instead of endlessly hoarding it in your bank.
- Transmog runs — soloing old raids lets you loot rare outfits, highly sought after by collectors and resellable at a good price.
- Cooking and gathering — food buffs and flasks sell constantly, especially early in the season when guilds are progressing through the raid.
Warning: avoid third-party gold-selling sites. It's against Blizzard's rules, exposes your account to a ban, and the in-game WoW Token is the perfectly legal alternative.
Going Further
Once you've found your footing, here are a few further reads to dig deeper:
- Detailed class comparison for starting WoW in 2026
- Understanding Mythic+ and the current Midnight season
- Guide to professions and their profitability in Midnight
Have fun in Azeroth. The journey is just beginning, and Silvermoon is waiting for you.
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Have you been away from WoW for years, or is this your first time with Midnight? Where do you stand?
Frequently asked questions
I've never played WoW, where do I actually start?
Retail or Classic, what's the real difference for someone coming back in 2026?
How much will it really cost me to play normally?
I want to play in a group or raid, do I need a complicated guild?
What class build do you recommend for starting out?
Key takeaways
- WoW is played either in Retail (modern, with Midnight) or Classic (frozen in the past) — you choose, but Midnight is Retail.
- Try it free up to level 20 with no time limit, more than enough to know if the game is for you.
- The single subscription covers all expansions, including Midnight — no more buying each expansion separately, that's solid.
- Chromie Time lets you pick a past expansion to level from 10 to 70, ideal for exploring the lore with no pressure before diving into Midnight.
- The Harronir, a new playable race unlocked through the intro campaign, await you in Midnight for a real cosmetic refresh.
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