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Counter-Strike 2: the Cologne 2026 Major shop guide before it closes on September 29
In brief
The Cologne 2026 Major shop closes for good on September 29: after that date, all items move exclusively to the Steam Community Market. Valve has introduced a dynamic token-based pricing system with no random capsules, alongside some economic pitfalls — including a French translation mix-up between "premium" and "Foil" that ends up costing collectors dearly. The Souvenir-O-Matic, which will disappear for good, remains the best investment to keep a memento of the Major without blowing your budget.
Valve has set an expiration date on the most atypical store in Counter-Strike 2's recent history: Cologne Major 2026 items will no longer be purchasable after September 29, 2026. The information amounts to a single line in the patch notes for the July 29 update, slipped in just below the announcement of the Ranked series, those stickers whose artwork incorporates the team's final ranking at the tournament.
That leaves less than two months to use a system Valve had never deployed before: no more capsules, no more random draws, just a direct purchase paid for in tokens whose price shifts according to global demand. After September 29, the offering is frozen and everything goes back through the Steam Community Market.
Here is the exact mechanic as Valve describes it in its official FAQ, the pitfalls that cost money — including a translation trap in the French client — and the actual state of prices as of August 6, 2026.
What the July 29 update changed
Only two points, but they matter. The first: the Ranked series arrived in the store, six weeks after the grand final on June 21. Same teams, same players as the Event series, but with the Major's final standings built into the design. Valve accompanies the addition with an unusual admission: the dynamic pricing launched on May 22 did measure interest in a given player or team, but did not produce reasonable prices. The Ranked items are therefore sold cheaper, while keeping a constant price ratio between players and teams.
The second: the closing date. All items in the store — stickers, sticker capsules, souvenir charms, Souvenir-O-Matic — remain purchasable until September 29, a Tuesday, with no specified time. As with previous Majors, 50% of royalties go to the organizer, the teams, and the players.

How the token-based store actually works
The mechanic is anything but obvious, and the official FAQ contains several rules that the interface never spells out.
- Tokens cannot be pre-purchased. They are only bought at the moment of checking out a cart, only for the missing amount, with a floor of 100 tokens for $0.99.
- As long as tokens haven't been redeemed, they are refundable. Once redeemed, they stay on the balance and are no longer refundable — but they can be spent on something else.
- Buying a sticker is final. No refund is possible once the tokens have been exchanged.
- The token price is identical everywhere in the world. Only the conversion into local currency changes.
- Prices don't move continuously. They are recalculated in waves, after a significant volume of sales, and the interface warns when a revision is imminent.
The price-drop protection is the most misunderstood point. If the price of a sticker you've already redeemed drops by at least 25 tokens within the 24 hours following the purchase, Valve automatically refunds the difference between your redemption price and the lowest price recorded during that period. The refund arrives as tokens added to your balance, and not immediately: expect about a week. A drop of 24 tokens therefore triggers nothing, and the money never comes back in euros.
Two tools added along the way make arbitrage possible: sticker favoriting, which arrived on May 29, and the display of the lowest and highest price over the past seven days in the shop, added on June 10. A sticker sitting at the top of its weekly range is a bad time to buy: the mechanic will push its price down as soon as demand shifts elsewhere.
To compare the shop and the market, the conversion is simple: 100 coins are worth $0.99, so one coin is worth about $0.0099. The 3,890 coins shown in the official screenshot for the most sought-after gold autographs therefore corresponded to nearly $38.50. Redo this calculation before every purchase.
The four item families, and the trap of the French version
The French client mixes translated labels with labels left in English, which creates confusion that costs real money on the market.
| Exact in-game label (FR) | English equivalent | What it is |
|---|---|---|
| Sticker | Joueur | Cologne 2026 | Sticker | Event series, base version, Superior quality |
| Sticker | Joueur (premium) | Sticker (Foil) | Intermediate tier of the Event series, Exceptional quality |
| Sticker | Joueur (holo) | Sticker (Holo) | Exotic quality |
| Sticker | Joueur (or) | Sticker (Gold) | Extraordinary quality, the top of the Event series |
| Sticker | Joueur (Foil, Ranked) | Sticker (Foil, Ranked) | Ranked series, label left in English in the French version |
| Sticker | Joueur (champion) | Sticker (Champion) | Falcons autographs, added on July 1 |
| Pochette à sticker | Sticker Slab | Customizable charm containing a sealed sticker |
| Porte-bonheur (Souvenir) | Action décisive de Cologne2026 | Souvenir Charm | Cologne 2026 Highlight | Ten highlights per stage across the six Major stages, plus the trophy lift by the Falcons |
Here's the trap: in the Event series, the French version calls premium what the English version calls Foil. But in the Ranked series, the same tier is still written Foil. A French-speaking player searching for "Foil" on the French Steam Market will therefore only find the Ranked items and miss out on the Event version, which is often twice as expensive. Also worth noting, the official string "Action décisive de Cologne2026" is published without a space before the year: this is the client's exact label, to be copied as-is into the search bar.
The Sticker Slab deserves a separate mention: it's not a sticker but a charm containing a sealed sticker, which can be attached to any weapon and broken open at any time to recover the sticker into one's inventory. This reversibility creates an economic decision that many people make blindly.
The Souvenir-O-Matic, how it works
This is the real novelty of this Major, and the one that will disappear for good on September 29. The principle: take a weapon from your inventory, choose a finished match and one of the players who took part in it, then pay. The weapon comes back in Souvenir quality with four gold stickers — the two team logos, the player's autograph, and the map sticker.
- The weapon must be of Normal or Souvenir quality. StatTrak items are therefore excluded.
- The conversion is permanent.
- Stickers already applied on the weapon are removed before crafting. Never start from a weapon whose craft has value.
- A preview is displayed before payment. Use it: the layout of the four gold stickers is not selectable.
- The price depends on two factors: demand for the gold stickers of the chosen team and player, and the rarity of the weapon.
The consequence is direct: a Souvenir crafted from a group stage match between two low-ranked teams costs a fraction of the same craft made from the grand final FURIA - Falcons. To keep a memento of the Major without a big budget, this is the lever to pull first, well before choosing the skin.
Don't confuse this craft with placement intended for a trade-up contract either. Since May 22, Souvenir quality items can indeed be entered into a contract alongside Normal items, but all Souvenir attributes are removed in the process: the four gold stickers go with them.

Actual prices as of August 6, 2026
Data collected on August 6, 2026 on the Steam Community Market, floor prices in dollars, across the full range for a single player. ZywOo was chosen because he covers the Event and Ranked series as well as the Sticker Capsules, allowing a line-by-line comparison.
| Item (name) | Floor price |
|---|---|
| Sticker | ZywOo | Cologne 2026 | $0.30 |
| Sticker | ZywOo (Premium) | $2.47 |
| Sticker | ZywOo (Holo) | $9.20 |
| Sticker | ZywOo (Gold) | $47.76 |
| Sticker | ZywOo (Foil, Ranked) | $1.27 |
| Sticker | ZywOo (Holo, Ranked) | $16.93 |
| Sticker | ZywOo (Gold, Ranked) | $16.51 |
| Sticker Capsule | ZywOo | $0.87 |
| Sticker Capsule | ZywOo (Holo) | $14.73 |
| Sticker Capsule | ZywOo (Gold) | $288.62 |
| Sticker Capsule | ZywOo (Gold, Ranked) | $20.24 |
| Charm (Souvenir) | Cologne2026 Highlight | ZywOo's 1v3 Clutch and Ace | $1.52 |
The Ranked series is not mechanically cheaper. The Ranked Holo sells for $16.93 versus $9.20 for the Event Holo, while the Ranked Gold drops to $16.51 versus $47.76 for the Event Gold. The explanation lies in supply: at the time of collection, the Ranked Holo showed only 6 listings versus 25 for the Event Holo, and the Ranked Gold 5 versus 20. Released six weeks after the tournament, the Ranked series was bought by far fewer people: its high tiers are more accessible, its intermediate tiers strained by the scarcity of sellers.
The Sticker Capsule is not simply packaging. For ZywOo, the Gold Capsule trades at $288.62 while the Gold sticker alone is worth $47.76. Since it's possible to break open a capsule to retrieve the sticker inside, the rule is mechanical: always compare both lines before opening anything. Breaking open this capsule amounts to destroying about $240 in value to recover a sticker that can be bought separately.
The champion effect is massive, but very uneven across price tiers. NiKo's gold sticker, champion with the Falcons, was trading at $323.84 on the same day, nearly seven times ZywOo's gold. At the lower tiers, the gap almost disappears: his base version was at $0.38 versus $0.30 for ZywOo's. To mark the Major on a weapon with no budget, a champion's base sticker remains the best symbolic value for money in the store.
Where the money goes: the official scale
50% of the store's and the Pass's revenue is paid out. Since the grand final, the distribution follows the tournament's final standings rather than the pre-tournament VRS ranking. For each position, half of the share goes to the organization and the other half is split equally among the five players.
- Tournament organizer: 5%
- 1st place: 2.85%, i.e. 1.425% for the organization and 0.285% per player
- 2nd: 2.53%; 3rd and 4th: 2.25%; 5th to 8th: 2%
- 9th to 11th: 1.78%; 12th to 14th: 1.56%; 15th and 16th: 1.35%
- 17th to 19th: 1.15%; 20th to 22nd: 1%; 23rd and 24th: 0.90%
- 25th to 27th: 0.81%; 28th to 30th: 0.76%; 31st and 32nd: 0.72%
A Falcons autograph therefore earns its recipient about four times more than the same purchase for a team that finished 32nd. That's also the logic behind the Ranked series: by engraving the final ranking onto the item, Valve makes this scale readable on the sticker itself.
The to-do list before September 29
- Spend down your token balance. Activated tokens are non-refundable and will have no further use once the store closes. The Pick'Em challenge ended with the June 21 final: there is no longer any free source of tokens.
- Never activate more tokens than your cart requires. The 100-token floor creates leftovers; group your purchases into a single pass.
- Compare the store and the market. At the base and premium tiers, the market is often cheaper; for the gold of less in-demand players, it's the opposite.
- Make your Souvenir-O-Matics now. It's the only item whose availability is closing for good: after September 29, no one will be able to craft a new one.
- Don't break open any sticker capsules without checking both prices side by side.
Will this model be carried over to the next Major? Valve justified dropping the capsules with two arguments: a player preference for direct purchase, and the impossibility, in certain countries, of buying capsules classified as gambling-like mechanics. Neither of these will have disappeared by the next edition. The September 29 closure therefore looks less like a step backward than the end of a first iteration, one whose main flaw Valve corrected along the way by publicly admitting that its dynamic pricing was producing unreasonable prices.
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Frequently asked questions
What happens if I buy a sticker after September 29?
I just bought a sticker and its price dropped. Will I get a refund?
What is the Souvenir-O-Matic and why should I use it before September?
Why are some stickers twice as expensive on the Steam Market?
Are tokens converted into euros if I have too many?
Key takeaways
- The shop closes on September 29, 2026: after that date, all purchases happen exclusively on the Steam Market.
- Tokens can only be bought at the moment of checking out a cart and are only refundable as long as they haven't been activated.
- The French version calls "premium" what English calls "Foil" in the Event series, creating confusion that doubles prices on the market.
- Token prices recalculated in waves create an arbitrage window: a sticker at the top of its weekly range will see its price drop as soon as demand shifts elsewhere.
- The Souvenir-O-Matic disappears after September 29: it's the real novelty of this Major and the best way to craft souvenirs without breaking the bank.
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