Big Walk Yellow Labyrinth: the solution for the Red Tower
In brief
Big Walk's Yellow Labyrinth is a co-op puzzle where two players must synchronize perfectly to carry a timer through a hole in a wall and place it in a green pot before time runs out. Simple in theory, this puzzle becomes fiendish without clear communication between partners.
The Yellow Labyrinth is the kind of puzzle that separates duos who communicate from duos who scream into the void. You'll come across it in the second section of Big Walk, once you've crossed the red bridge, during the quest for the five flasks of the Red Tower. Spottable with binoculars from the top of the tower, this labyrinth demands real two-player coordination, otherwise things quickly turn into a fiasco.

The good news: the logic is simple once you understand it. The bad news: if you play in total silence with your buddy, you'll waste time for nothing.
Split up right from the entrance
At the entrance to the labyrinth, two paths open up before you:
- The path to the left, which leads to a red timer that needs winding up, shaped like a disc.
- The path to the right, which leads to a green pot with a circular notch in the middle.
Each player takes one side. No round trip, no hesitation: one player to the left, the other to the right, and you move forward in parallel.
The timer player (left)
The player who heads left picks up the timer. This action immediately triggers a fairly short countdown - don't dawdle at this point, you have no margin.

The goal: pass this timer to the other player through one of the holes present in the labyrinth's walls. This is the main friction point of the puzzle: you need to find the right hole, in the right spot, before time runs out.
The green pot player (right)
Meanwhile, the player who went right locates the hole closest to the green pot and approaches it to signal their position to their partner. It's through this hole that the timer will pass from one side of the wall to the other.

Once the timer has been retrieved through the hole, you need to rush to the green pot located at the end of the right-hand path and drop it into the central notch. All of this, obviously, before the countdown hits zero.
If the timing is respected, the puzzle resolves instantly.
Retrieving the flask
Once the Yellow Labyrinth has been solved, both of you head back to the entrance of the labyrinth. A flask will have dropped to the ground at this exact spot - that's your reward.
Then carry it back up to the top of the Red Tower and place it in one of the containers provided for that purpose. One more flask out of the five needed, one more step towards the end of this section.
The real trap of this puzzle isn't its complexity, but its total dependence on communication. The timer doesn't forgive hesitation: if your partner heads in the wrong direction or is slow to spot the hole, you start over. Take the time to sync up verbally before even entering the labyrinth, it'll save you several failed attempts.
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Frequently asked questions
At what point in the game do you encounter the Yellow Labyrinth?
Why is communication absolutely essential to solve this puzzle?
What's the exact path to place the timer in the pot?
What happens once the puzzle is solved?
Key takeaways
- Split up right at the entrance: one player takes the left path (red timer), the other the right path (green pot).
- The timer triggers a short countdown, leaving no room to hesitate or go the wrong way.
- Find the right hole in the wall to pass the timer from one side to the other before time runs out.
- The real challenge isn't the puzzle itself, but the total reliance on communication with your partner.
- Pick up the canteen at the labyrinth's entrance after solving it and carry it back up to the Red Tower.
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