The Duskbloods: FromSoftware cuts short its first network test
Credit: Crédit : Nintendo

The Duskbloods: FromSoftware cuts short its first network test

Fabian Fabian Lainé
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In brief

FromSoftware had to shut down the first network test session for The Duskbloods after just two hours, with the servers unable to handle the selected players. For a game entirely built around multiplayer with no single-player mode, this is a much more serious setback than a simple technical hiccup.

FromSoftware shut down the first session of the closed network test for The Duskbloods on Friday, August 21, 2026, after its servers failed to handle the selected players. On a game where everything runs through the network, this is no ordinary technical hiccup.

The slot had opened at 12:00 pm Paris time and was due to run until 4:00 pm. Instead, participants were stuck on the title screen, with a "Failed to log in" message popping up on every attempt. The game's official account first advised players to move closer to their router or switch to a wired connection, before the studio gave up after about two hours, half the allotted slot.

In a statement released that same Friday, FromSoftware apologized and cut things short: "We regret to inform you that today's session is now closed." The studio says it is continuing to work on its servers and will announce the schedule for future sessions "at a later date." Four slots were still listed on the official schedule through Sunday, August 23; none have been reconfirmed since.

A failure that costs more here than elsewhere

A network test exists to bring down the infrastructure before paying players do, and better on August 21 than on launch day. Still, The Duskbloods is an online PvPvE title exclusive to Nintendo Switch 2, announced for 2026: no single-player campaign to cushion an outage, no offline fallback. What failed here was the game itself. And since no release date has ever been officially confirmed, the time left to try again is measured more in weeks than in months.

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Frequently asked questions

What exactly happened during the test?
The Duskbloods' servers couldn't handle the load. Selected players found themselves stuck on the title screen with a "Failed to log in" message looping over and over. After two hours, FromSoftware shut down the session instead of the planned four.
Why is this worse than it would be for another game?
The Duskbloods is an exclusive multiplayer PvPvE with no single-player mode. A server outage means the entire game becomes unplayable. There's no alternative content to keep testers occupied in the meantime.
When will the test resume?
FromSoftware hasn't reconfirmed any of the four slots scheduled through August 23 and has promised to announce the new schedule "at a later time." With a 2026 release planned and no official date, time is running short.
Is it normal for a network test to fail like this?
That's exactly what closed tests are for: to catch problems before launch. But it's better for this to happen in August than in December on day one.

Key takeaways

  • The servers crashed after two hours out of the four planned, leaving testers stuck on a title screen.
  • Since The Duskbloods is an exclusive PvPvE with no single-player campaign, a network outage means nothing works at all.
  • None of the four test slots scheduled through August 23 have been reconfirmed since the incident.
  • FromSoftware needs to fix its infrastructure before 2026, but the timeline is measured in weeks, not months.

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