The Sims 4 Adventure: the complete pack guide — 199 objects, 3 getaways and 11 conflicting French labels
Credit: Capture officielle — Electronic Arts / Maxis
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The Sims 4 Adventure: the complete pack guide — 199 objects, 3 getaways and 11 conflicting French labels

Fabian Fabian Lainé
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In brief

The Sims 4 Growing Together (39.99 €, released October 2, 2025) offers 199 build objects, 157 Create a Sim accessories, three ready-made getaways, and a rules system to customize your trips. The pack introduces four skills, a Park Ranger career with two branches, and renewed childhood mechanics — but be warned: EA publishes two different French glossaries, creating eleven translation discrepancies.

The expansion pack The Sims 4 Adventure Awaits was released on October 2, 2025 and costs $39.99. The twentieth expansion in the series, it requires the base game and all its updates. Its subject is summed up in EA France's tagline: "Plan your getaway."

A warning before getting into the details. EA publishes two different sets of French labels for this pack: those on its product page on ea.com and those on the Steam listing. They diverge on eleven terms, including the names of two out of three getaways and those of the two branches of the new career. The full breakdown is at the end of the article; we won't decide on behalf of the French customer.

The figures published by the publisher

Two numbers go unnoticed because EA writes them into gallery titles on its product page: the pack contains 199 Build Mode items and 157 Create a Sim items. The rest of the table comes from ea.com and the French-language Steam listing, checked on September 4, 2026.

DataValue
Price$39.99
ReleaseOctober 2, 2025
Studio and publisherMaxis / Electronic Arts
RequirementsThe Sims 4 and all its updates
RatingPEGI 12
Build Mode items199
Create a Sim items157
Neighborhoods and getaways included3 and 3
New skills4
Park Ranger career10 levels, 2 branches

The count only checks out halfway. The Steam listing publishes a catalog sheet lining up thumbnails of the pack's contents: we counted 157 entries for Create a Sim, exactly matching EA's figure, and 176 for Build Mode, that is 23 fewer than the announced 199. This is our own count from the publisher's image, not a figure published by EA. So don't judge the size of the pack based on this image.

Official Build Mode catalog sheet: playground modules, slides, an archery target, a kayak, spinning bikes, Imaginary Friend dolls, and a row of butterflies.
176 thumbnails on the Steam sheet, versus 199 announced items. Credit: Electronic Arts / Maxis

Getaways, planner, and rules

The heart of the pack is the getaway planner: here you choose the departure date, the duration, the destination lot, and the Sims going on the trip. The product page states that "getaways last several days," while the Steam listing describes getaways of "a day or more." Two texts from the same publisher, two different answers.

Three getaways come ready to use: Gibbi Gibbi Camp, a children's summer camp and the only name both EA sources agree on, a sports retreat, and a romantic destination "filled with love and competition."

The rules are what set a getaway apart from a simple trip. EA describes three categories: elimination, random, and modifier. The first are based on skill gains, relationship gains, or your own choice: in a fitness competition, the Sim who has made the least progress is sent home at the end of each round. Random rules draw activities from a predefined pool. Finally, there are six modifier rules, including "Love Is in the Air," which sparks romances, and "Everybody Hates Everybody," which breaks up friendships.

Custom locations, meanwhile, are created from a drop-down menu in Build Mode or from Manage Worlds: there you set the available activities and roles, then publish them to the Gallery, where other players' creations can be downloaded and edited.

Gibby Point: three neighborhoods, and a Steam sentence not to be misread

The world is called Gibby Point and has three neighborhoods: Wandering Woods, Crystal Valley, and Jellyfish Junction. The Steam listing enumerates them in a misleading way — "Explore Gibby Point's three neighborhoods, Wandering Woods, Crystal Valley, and Jellyfish Junction" — which many will read as four locations. The product page and its English version clear up the ambiguity: Gibby Point is the world, and the other three are its neighborhoods.

Wandering Woods is nature reclaimed by the wild, with an old watchtower and the Fire Head Geyser, which "can even spew lava." Crystal Valley lets you search for "something that sparkles" and swim in the Electric Lagoon, home to glowing jellyfish. Jellyfish Junction features a bioluminescent bay you can paddle through by kayak and a Lonely Lighthouse; the Steam listing also adds festivals on the boardwalk and the Prism Bird. Don't confuse the two glowing bodies of water: Steam lumps them together in the same sentence without specifying the neighborhood.

Official montage of four scenes from the world: an erupting geyser, a butterfly hunt in front of a camp entrance, kayaks above a lagoon of glowing jellyfish, and Sims sifting through a river's water.
Gibby Point in four views. On its French page, EA describes this image as a screenshot of Island Living. Credit: Electronic Arts / Maxis

Childhood: Milestones and Imaginary Friends

Children earn traits through Milestones, split into four categories of challenges: curiosity, social, independence, and adventure. The example given by EA is telling: a child who completes the "Be a Prankster" milestone will progress faster in the Artist career. Added to this are lasting, evolving childhood feelings: a prank found funny at age eight can lead to apologies thirty years later.

On the games side, two playground classics — hide-and-seek and the hand-clapping game whose name in French varies depending on the page — plus modular playgrounds. A childhood aspiration appears, Neighborhood Star, along with a trait whose name differs even in English: Scrappy on the product page, Competitive Trait on Steam.

Imaginary Friends are four dolls with four personalities, which determine the activities suggested to the child — for one of them, EA advises to "check the batteries in the smoke detectors." The child names their doll and confides their secrets to it; once grown into an adult, the Sim can seek comfort from it or say goodbye to it for good.

Skills, sports, and the Park Ranger career

Four skills are arriving, open to both children and adults: paper craft (paper airplanes, fortune tellers, origami cranes), Entomology (catching butterflies with a net, raising caterpillars), diving board jumps, and Archery, which lets you bowfish at fishing spots and "try to shoot an apple off other Sims' heads." The English names for the first and third vary depending on which page you check.

Entomology is paired with a brand-new aspiration, Creature Hunter, which also requires catching fish. On the catalog board, we counted fourteen distinct butterflies: again, this is our own tally, since the publisher does not release any figures.

Water takes up a good part of the pack: the kayak builds up the Fitness skill, it's accessible to children, and Sims can stand up to fish from the boat. Added to that are a water slide, a diving board, and what EA's French version calls "a little water hanky-panky." On land, there are spin bikes, weight-lifting equipment, and a smoothie blender, to which you can add meat.

The career track is the most concrete piece of data in the pack. Park Staff has ten levels and splits into two branches. It opens up as early as the teen years but caps at level 5 until the Sim has aged up. Its distinctive feature: the Sim leaves at set times and doesn't necessarily come home in the evening, with their absence lasting up to three days. For an already-settled household, it's the most disruptive addition.

EA's double French wording, term by term

Recorded on September 4, 2026 across both official pages; the left-hand column gives EA's English term.

EA's English termea.com/fr product pageFrench Steam page
Revive & ThriveZen et toniquePause régénérante
Love HighlandLa villa de la tentationTerre d'amour
Papercraftl'art du papierCréations en papier
DivingPlongeonPlongée
Rock Paper Scissorspierre-papier-ciseauxpierre-feuille-ciseaux
Free Weightshaltèrespoids libres
Park RangerGarde-forêtgarde-forestier
Camp CounselorGuide de la coloniemoniteur de camp de vacances
Childhood Sentimentssentiments de l'enfanceSentiments d'enfance
Goofball / Competitive / EvilPitre / à l'Esprit de compétition / Malveillantepitre / âme compétitive / diabolique
Scrappy ou Competitive (the trait)Débrouillardisecompétitif ou compétitive

To this is added a special case, the pack's name. The product title reads "The Sims 4 Expansion Pack Outdoor Retreat," but the box art's alt text, on EA's French page, reads: "A family of Sims enjoys the outdoors in The Sims 4 Aventure Imminente, with fishing, archery, and shared moments." "Aventure Imminente" is not the official name of anything: it's a label left behind in the metadata, absent from both the commercial title and the Steam page. Fishing itself is not new to the pack: it already exists in the base game, and the expansion only adds bow fishing and standing fishing from a kayak.

Two other traces behind the scenes of this page: the alt texts for the screenshots are written in English even though the page is in French, and one of them describes a screenshot from Outdoor Retreat as an image of "The Sims 4 Island Living expansion," that is, Île paradisiaque.

In practice

For €39.99, Outdoor Retreat sells a world made up of three neighborhoods, a getaway system with a planner, rules, and shareable locations, and an overhaul of childhood that spills over into adulthood. The 199 Build Mode objects make it a generous expansion in terms of décor, provided you don't rely solely on the Steam board, which shows only 176 of them — a gap of 23 thumbnails that EA does not explain anywhere.

Main caveat: as long as the labels on ea.com and those on Steam contradict each other, you'll need to check in-game. We haven't recorded those from the French client; this guide sticks to what the publisher publishes, and flags it whenever it contradicts itself.

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Given EA's two official translations, which one do you find clearer?

Frequently asked questions

How long do getaways last?
EA gives two answers: its product page speaks of getaways "lasting several days," while Steam mentions durations "of one day or more." The choice is yours when planning.
Can you create your own custom getaways?
Yes. You can create locations via Build Mode or Manage Worlds by setting activities and roles, then publish them to the Gallery for other players to download and modify.
At what age does the Park Ranger career become available?
It opens in the teen life stage, but the Sim caps out at level 5 until they age up to young adult.
What are the four new skills in the pack?
Paper Craft (origami), Entomology (butterfly catching), Archery, and Diving or Snorkeling depending on which translation you consult.
Can children participate in getaways?
Yes, children earn traits through Meaningful Moments, can play hide-and-seek and hand games, and have access to certain skills like Archery.

Key takeaways

  • The getaway planner is the heart of the pack, letting you choose destination, duration, lots, and Sims for each trip.
  • Three neighborhoods make up the Gibbs Point world, each with its own aquatic and natural activities and points of interest.
  • The Park Ranger career disrupts household organization: the Sim leaves at fixed times and can be away for up to three days.
  • EA offers two different official translations for the pack, creating eleven discrepancies on key names like getaways and career branches.

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