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- Marvel Rivals Season 9.5: The Hood Guide, the Shape-Shifting Vanguard — Kit, Counters and the 18 Rebalanced Heroes on August 7
Marvel Rivals Season 9.5: The Hood Guide, the Shape-Shifting Vanguard — Kit, Counters and the 18 Rebalanced Heroes on August 7
In brief
Marvel Rivals Season 9.5 kicks off on August 7 with The Hood, a revolutionary Vanguard who shifts between defensive and offensive stances, capable of piercing shields with his ultimate. Eighteen heroes are being rebalanced at the same time, including structural buffs for Loki and White Fox, and heavy nerfs for Peni Parker and Venom that change the way they're played.
NetEase released Dev Vision Vol. 20 on August 5, 2026, and there's a lot packed into it: Season 9.5 kicks off on Friday, August 7, with maintenance scheduled for 9:00 a.m. UTC (11:00 a.m. Paris time) lasting roughly two hours. On the agenda: a new hero, a balance patch touching 18 characters, and a technical optimization few live-service games can boast about.
The newcomer is called The Hood. He's the 53rd hero on the roster and — here's the surprise — a Vanguard, not a Duelist. A gunslinging gangster with two pistols classified as a tank doesn't quite fit the game's usual patterns. Except The Hood doesn't play like a tank: he plays like a shield-bearer who switches into a damage machine when things go south.
This guide breaks down his kit as presented by the developers, explains how he fits into the post-Death of Apocalypse meta, and recaps the rebalancing changes that will shake up the tier list starting Friday.

Terminology note: Marvel Rivals keeps hero names in English across its French client — there isn't even a French version of the official website. However, roles are indeed translated: the French client uses Avant-garde (Vanguard), Duelliste (Duelist), and Stratège (Strategist). We follow the standard English role names throughout this article.
Who is The Hood, and why a Vanguard?
In the comics, The Hood — real name Parker Robbins — is a small-time crook who stumbles upon a demonic cloak and boots and ends up wielding power far too great for him. That's exactly what NetEase translated into gameplay: "a dynamic gunslinger who walks the razor's edge between deadly criminal and demonic power," according to the official description, able to seamlessly switch between human form and demonic form.
His classification as a Vanguard makes sense given his actual function: he holds the front line and protects his team. Where a Doctor Strange or Magneto absorbs damage with a fixed shield, The Hood distributes protection while keeping up constant shooting pressure. He's an offensive Vanguard, in line with what the game has been trying to do for the past year to decongest the role.
The detailed kit
Human form: the pistols
In his base state, The Hood fights with dual pistols, delivering continuous frontal covering fire. It's a base attack with a sustained rate of fire, designed to keep up pressure on a capture point rather than to eliminate an isolated target.
The two shields: the real added value
This is where the character gets interesting. The Hood has two distinct types of protection, powered by his mystical cloak and Oblivion's energy:
- A deployable rectangular barrier. It doesn't just block: enemies who pass through it are blinded. This dual function — physical wall and control tool — makes it a zone object far more punishing than a standard shield. An enemy dive through the barrier is immediately punished.
- A personal bubble, which The Hood casts on himself. Its durability is notable: the developers state that it's capable of tanking Namor's ultimate. That's a clear reference — Namor has served as the community's benchmark for ultimate damage since launch.
The Hood also throws orbs of black magic that morph into barriers and weaken incoming enemy fire.
Half-demon form
The Hood can enter a half-demon state that turns his arms into rapid-fire demonic guns. This is the conversion mode: when the line is holding and it's time to punish, he drops the defensive posture for a sustained damage profile.
The ultimate: full demon form
His ultimate transforms him into a fully realized demon. Two combined effects:
- he fires piercing projectiles that ignore shields;
- he grants bonus health points to nearby allies.
The first point is worth dwelling on. An ultimate that pierces shields is a structural counter to hold compositions — those that stack Doctor Strange, Magneto, and Invisible Woman to lock down a lane. These compositions have dominated several seasons because the game lacked reliable penetration tools. The Hood brings one, and he does it from the Vanguard role itself, which is a fairly aggressive design decision.
Necessary caveat: NetEase has not communicated the final labels for each ability nor the numerical values (damage, shield points, cooldowns) in this Dev Vision. Don't treat any of this as final before the full patch notes on August 7.
How to play him, and what counters him
Based on what's been shown, three principles stand out.
Don't play him as a zone tank. His barrier is far more useful placed across an approach lane than stuck in front of your team. The blind effect only triggers on passage: a barrier placed in a flank corridor turns a Spider-Man or Magik dive into suicide, while the same barrier placed in front of your Strategists will only delay the enemy's shot.
Save the bubble for ultimates, not for trades. If it genuinely absorbs a Namor ultimate, it's worth infinitely more as an answer to a wipe attempt than as comfort in a duel. Discipline on this button will make the difference between a decent The Hood and a decisive one.
His ultimate is a siege-breaking tool, not a kill tool. Against a composition without shields, a piercing ultimate loses half its value. The reflex to build: save it for the moment when the enemy team falls back behind their barriers on a capture point, not burn it on a corridor skirmish.
As for counters, switching between forms likely involves animation windows. Heroes who punish transitions — a Punisher's ultimate burst, Psylocke's pressure, Venom's engage — remain the logical suspects. We'll update this analysis as soon as the values go public.
The balance patch: 18 heroes affected
Season 9.5 arrives with a broad patch. Ten heroes are buffed, six are nerfed.
The buffs
Devil Dinosaur, Doctor Strange, Rogue, Cyclops, Moon Knight, Phoenix, Wolverine, Jubilation Lee, Loki and White Fox are getting stronger. Three adjustments were detailed:
- Jubilation Lee — Energy Plasmoids go from 10 to 11 damage per impact and from 14 to 15 healing points per impact. A modest buff on the surface, but one that applies to every projectile: over a full rotation, the cumulative gain is far from negligible.
- Loki — the Mystical Missile goes from 100 to 120 m/s in projectile speed, a +20% increase. This is the kind of buff that changes little on paper and a lot in practice: a faster projectile is one that hits mobile targets at mid-range.
- White Fox — the energy cost of Kumiho Unleashed drops from 4,800 to 4,300, and the ability now automatically applies the Blessed by the Nine effect to all allies within a 10-meter radius for 3 seconds. This is the most impactful buff of the bunch: a cheaper ultimate and one turned into a team tool.
The nerfs
Peni Parker, Venom, Black Panther, Elsa Bloodstone, Hela and Gambit are being toned down. Two detailed changes stand out as the heaviest:
- Peni Parker — Cyber-Web Snare loses its direct immobilization effect. Instead, it applies a Web-Tracer stack and a 30% slow for 1 second, with Web-Tracer lasting 5 seconds. This is a rework, not a tweak: Peni goes from a hard-control tool to a tracking and slowing tool. Players relying on the lock to secure a kill will need to rethink their entire playstyle.
- Venom — Symbiotic Resilience now only grants 110% of lost health as bonus HP, down from 120%, and Venom Swing's cooldown goes from 8 to 10 seconds. A double hit: less survivability while diving, and less mobility to disengage. Venom, a staple of dive compositions for months, clearly comes out weaker from this patch.
The overall picture is consistent: NetEase is hitting dive (Venom, Black Panther) and hard control (Peni Parker), while bringing up several mid-tier Duelists and support. Expect a slower, more positional meta over the next two weeks — which, incidentally, suits a new shield-based Vanguard quite well.
40 GB less on PC
It went somewhat unnoticed in the announcement, but it's the best news of the patch for many players: thanks to texture compression optimization work, Marvel Rivals drops about 40 GB on PC and 15 GB on console.
For a live-service game that grows with every season, a reduction of this magnitude is exceedingly rare — most competitors are content just to slow their growth. On a machine with a 500 GB SSD, that's 40 GB freed up with no announced visual trade-off.
The rest of the lineup
The final phase of the Summer Festival Vol. 2 brings a second edition of the Krakoan Reels. NetEase has also confirmed a new wave of cosmetics, including summer-themed skins.
Let's recap the calendar: Season 9.5 runs from August 7 to September 11, 2026. On the usual 56-day cadence, Season 10 should therefore follow in early September — but NetEase hasn't announced a name or date at this stage, and we won't be reporting anything until it's official.
What to do before Friday
If you're maining Venom or Peni Parker, now's the time to work on a secondary. Both nerfs are substantial, and it's more efficient to prepare an alternative than to endure two weeks of disappointment in ranked.
If you play Vanguard, keep an eye on the full patch notes on August 7: The Hood is the first tank to bring shield penetration, and if his numbers hold up, he could redefine how tank-holding compositions are drafted. Our anti-dive, anti-poke, and anti-brawl draft guide published in late July remains the best foundation for reading enemy compositions while we wait for the first data from 9.5.
Finally, if you're aiming for a serious climb this split: play the first three days in unranked. A patch that touches 18 heroes and adds a new tank always produces a week of chaotic meta — and ranked is not the place to discover new matchups.
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Frequently asked questions
Why is The Hood classified as a Vanguard rather than a Duelist?
What's the real value of The Hood's kit?
Why does The Hood's ultimate change the meta?
What's the harshest nerf in the Season 9.5 patch?
How do you play The Hood correctly on a capture point?
Key takeaways
- The Hood walks a razor's edge: an offensive tank that hands out protection while maintaining constant shooting pressure
- His ultimate pierces shields, which directly breaks the entrenched Doctor Strange and Magneto compositions that have dominated for several seasons
- The blinding barrier needs to be positioned across an approach line, not stuck in front of the team, in order to punish dives
- Loki gets a +20% projectile speed buff, which changes everything for hitting mobile targets at mid-range
- Peni Parker loses her direct immobilization and becomes a tracking and slowing tool, requiring a complete overhaul of how she's played
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