Genshin Impact 6.7 Phase 2: the Imaginarium Theater guide — elemental roster, Blessings and Visionary difficulty (July 2026)
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Genshin Impact 6.7 Phase 2: the Imaginarium Theater guide — elemental roster, Blessings and Visionary difficulty (July 2026)

Fabian Fabian Lainé
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In brief

Phase 2's Imaginarium Theater in version 6.7 imposes a Cryo, Electro, and Pyro cast tailored for Aggravate. This guide details the optimal eight-character composition to lock down Visionary difficulty, strategic management of Blessings, and priority reactions to maximize your monthly Primogems.

While Phase 2 of version 6.7 rolls out the joint rerun of Columbina and Raiden Shogun, a good part of the community is forgetting that the most profitable mode in terms of Primogems this month is neither the Spiral Abyss nor the summer events: it's the Imaginarium Theater. This monthly challenge is refreshed right in the middle of July 2026 and this time imposes a very particular elemental cast, tailored to take advantage of Aggravate... wait, of Astroconduction. Here's the complete guide to lock down Visionary difficulty, understand the Blessing system, and walk away with all the rewards.

Imaginarium Theater, Phase 2's forgotten goldmine

Imaginarium Theater is Genshin Impact's "roguelite" endgame mode: each monthly cycle, you build up a roster of characters, chain together several combat acts, and collect temporary bonuses between each fight. Unlike the Spiral Abyss, which rewards a handful of ultra-optimized teams, Imaginarium Theater demands account breadth: you need to field at least eight characters, all affected by the season's elemental restrictions. This is precisely what makes it a mode players tend to overlook, even though it alone hands out the equivalent of several wishes' worth of Primogems per month.

The current window opened with Phase 2 and remains available until version 6.7 closes. You therefore have plenty of time, but it's better to prepare your roster right away: Visionary difficulty, the one that unlocks all the stars, doesn't forgive any last-minute improvisation.

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This season's required elements

Each Imaginarium Theater run selects three alternate elements: only characters belonging to these elements (plus your guest support characters) can take the stage. For the season aligned with 6.7 Phase 2, the trio spotlights Cryo, Electro, and Pyro. This choice is no accident: Cryo and Electro are the two halves of Astroconduction, the new reaction introduced in 6.7, while Pyro serves as an offensive safety net via Vaporize and Melt.

In concrete terms, this means Columbina and Raiden Shogun, the two stars of the current banner, are directly playable in the mode without going through a guest character. If you were hesitating about pulling one or the other, know that they immediately earn their place in your Theater roster. Conversely, your Anemo, Geo, Hydro, and Dendro characters will stay on the bench this month, unless you bring them in as guests.

Building a roster of eight at Visionary difficulty

Visionary difficulty requires you to own at least twenty-two level 70 characters and to be able to field eight fighters spread across the season's three elements. The mode is played in successive acts: you start with four characters, then add more as the acts progress, with each act imposing its own casting restriction. A roster that's too shallow will leave you stuck halfway through, when the game suddenly asks for two additional Pyro characters you haven't leveled up.

Here's a sample lineup that covers most of 6.7's pulls:

Role in the teamElementCharacter examples
Main DPS carriersCryo / ElectroRaiden Shogun, Columbina, Ganyu, Ayaka
Sub-DPS and triggersElectro / CryoFischl, Rosaria, Kaeya, Yae Miko
Pyro appliersPyroXiangling, Bennett, Yoimiya, Dehya
Shields and healingDepending on availabilityBennett (healing + attack), Layla, Diona

The trick is to never concentrate all your power on the first four characters: keep two solid DPS in reserve for the final acts, which are generally the most demanding in terms of enemy HP. Also think about depth by element rather than sheer numbers. An account that lines up six Electro characters but only one Cryo will find itself stuck as soon as an act requires two Cryo characters simultaneously. Ideally, spread three units per element of the season, with at least one damage carrier and one fast applier in each color, in order to cover any randomly drawn constraint.

Also don't forget the "four-star" characters: in the Imaginarium Theater, a properly built Bennett, Fischl, or Xiangling is often worth more than an off-element five-star that you won't be able to deploy anyway. The mode rewards solid preparation more than a collection of star characters.

Blessings, chambers, and Wondrous Tricks

The spice of the mode lies in its buffs. Even before entering, you choose permanent Blessings for the entire performance: elemental damage bonuses, energy regeneration, or effects tied to a specific element. Stack up those that affect Cryo and Electro to support the Astral Reflection.

Between fights, you go through alternative chambers. Some offer Wondrous Tricks, one-time bonuses that can sometimes be devastating (increased damage, healed HP, restored energy), others let you recruit a guest character, heal your team, or trade a bonus for a risk. The right instinct is to systematically favor chambers that strengthen your main carriers rather than spreading buffs across secondary rotation characters.

Finally, keep an eye on the Fantastical Fervor gauge: this resource specific to the mode determines how many Blessings you can activate. Spending it too early deprives you of the best bonuses in the final acts. A good habit is to plan your first three or four Blessings around a single focus — here, amplifying the Astral Reflection — then reserve the following activations for the concrete needs revealed by the enemies you encounter, such as a spike in elemental resistance or a shield phase. Improvising Blessing after Blessing, without a guiding thread, dilutes your power and makes the final acts far more grueling than they should be.

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The four difficulty tiers and their stars

The Imaginarium Theater is structured around four tiers. You're not required to clear them all in one go, but only the highest difficulty unlocks the full set of rewards. Here is the structure of the season:

DifficultyActsRecommended prerequisiteFantastical Stars
Easy3 actsModest roster, discoveryLow
Normal6 actsIntermediate accountMedium
Hard8 actsLevel 80+ charactersHigh
Visionary10 acts22 level 70 characters, double Quicken DPSMaximum

Each act completed without losing a character earns you extra Fantastical Stars. Completing all ten acts of Visionary difficulty with a full, living roster is the condition for snagging the entire month's worth of Primogems.

The teams that crush the Quicken season

Since the season favors Cryo and Electro, Quicken becomes your main damage engine. Two core structures stand out:

  • Pure Quicken: Raiden Shogun or Columbina as main carry, backed by Fischl and a second Cryo applier (Kaeya, Rosaria). The goal is to keep Cryo and Electro constantly applied on the enemy to trigger the reaction on a loop.
  • Backup Melt: for acts where an enemy resists Quicken, switch to a Pyro core (Xiangling + Bennett) paired with a Cryo applier to multiply Melt reactions. This team serves as a "plan B" when the Blessings you've drawn don't fit Quicken.

Bennett remains the best all-around ally: his healing and attack buff save tense acts, and he checks the Pyro box required by the season. If you lack carries, a well-chosen support guest character fills the gap without breaking your elemental balance.

For your rotation on the field, keep a simple rule in mind: always apply the support element before triggering your main carry. In practice, place Fischl's totem (Oz) and Raiden's Electro field, then switch to your Cryo character so that every hit triggers Quicken on a target already charged with both elements. Conversely, if you're playing Melt, open with Cryo to "paint" the target, then follow up with the Pyro burst so every explosion goes off as amplified Melt. This rotation discipline matters more than the raw level of your weapons, especially in the final acts where damage windows are short.

Making the most of support guest characters

Each cycle, the Imaginarium Theater freely lends a selection of support guest characters, including units you don't own. They don't count toward your roster of eight, but you can only bring in a limited number per performance. Save them for the elements where your account is weakest: if your Pyro options are limited to Xiangling, borrow a second guest Pyro applier so you don't get stuck on the act that requires one.

Be careful, though: guest characters come with a standardized level and gear, often lower than your own invested units. Use them as utility pieces (elemental application, shield, healing) rather than as main damage carries.

The mistakes that cost you Visionary difficulty

Several recurring pitfalls trip up accounts that look solid on paper. Spotting them ahead of time will save you from wasting an attempt:

  • Burning out your best units too early: fielding Raiden and Columbina from the very first act leaves the harder final performances in the hands of your secondary characters. Spread your power across all ten acts.
  • Ignoring upcoming casting restrictions: each act imposes restrictions. Check them before finalizing your choices so you don't end up short of an element.
  • Spreading Blessings too thin: stacking buffs on a character you won't replay is a waste. Concentrate them on your two Anemo... wait, Electro-Charged carriers.
  • Underestimating healing: without a Bennett, a Layla, or a Diona to keep the party standing, a single character death costs you stars and jeopardizes the maximum tier.

Finally, don't aim for Visionary difficulty right away if your account isn't ready: clearing Hard difficulty first already secures a comfortable share of Primogems, without risking losing everything on a poorly handled final act.

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All the rewards to collect

The Imaginarium Theater distributes its rewards based on the number of Fantastic Stars accumulated over the month. Here's the essential to aim for:

  • Primogems: the bulk of the haul, unlocked in star tiers up to Visionary difficulty.
  • Talent ascension materials and Mora, valuable for finishing the leveling of the characters in your expanded roster.
  • Cosmetic and progression rewards specific to the mode, as well as enhancement consumables.

Don't overlook the performance's side challenges: completing certain acts without healing, or with a dominant elemental type, unlocks bonus stars that often make the difference between the maximum tier and the second-to-last one.

Conclusion: prepare your roster before the end of 6.7

Phase 2 of the Imaginarium Theater doubly rewards players who invest in Electro-Charged synergy: not only do Columbina and Raiden Shogun shine on the field, but all your Cryo and Electro characters finally find a mode to express themselves in. Level up your level 70 characters across the season's three elements starting today, lock in two core setups (pure Electro-Charged and backup Hypercarry... Overload), and save your best Blessings for the final acts. Within a few evenings, Visionary difficulty and its full haul of Primogems will be yours before the shift to version 6.8.

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What's your approach to the Imaginarium Theater in Phase 2?

Frequently asked questions

Do you absolutely need to pull Columbina or Raiden Shogun to clear Visionary?
No, but it's a massive convenience. Ganyu and Ayaka for Cryo, or Fischl for Electro, offer viable alternatives if your roster has enough depth. The real barrier isn't the lack of a headliner, it's the lack of fast reaction applicators in each element.
What's the minimum number of characters you need to level to clear all ten acts in Visionary?
Twenty-two characters at minimum level 70, but ideally between twenty-four and twenty-eight to have room to maneuver with act swaps. Focus your resources on three strong units per element rather than leveling everything evenly: a level 80 Raiden Shogun beats four level 70 Electro characters.
When and how should you use your Blessings without wasting Phantasmal Fervor?
Plan your first three or four Blessings around a single focus (here, Aggravate amplification), then save subsequent activations for adjustments dictated by the enemies you face, such as a resistance spike or a shield phase. Improvising without a clear direction dilutes your power.
Does Bennett really matter as much as people say in this mode?
Yes, absolutely essential. His heal plus attack buff saves critical acts, he fills the mandatory Pyro slot, and he works with any carry. A properly built Bennett is often worth more than an off-element five-star.

Key takeaways

  • The Imaginarium Theater hands out as many Primogems as a whole bunch of summer events combined, but it demands account breadth.
  • Prioritize three characters per seasonal element to cover the shifting cast restrictions in each act.
  • Cryo-Electro Aggravate dominates this season: Raiden Shogun or Columbina as main carry alongside Fischl and a secondary Cryo applicator.
  • Phantasmal Fervor is over: spend your Blessings around a single focus starting in the early acts rather than spreading them thin.
  • Four-star Bennett and Xiangling often outperform an off-element five-star you can't even deploy.

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