Trailer

Monster Hunter Wilds: the Ascendance trailer showcases the boosted Bow

Alexandre Alexandre Jollier
Follow us on

In brief

Capcom unveils the Bow's Boosted Actions in Ascendance, the major expansion for Monster Hunter Wilds. On the menu: an explosive close-range strike, a devastating charged shot, and versatility at all ranges that redefines the weapon's gameplay.

Capcom continues its tour of weapons for Ascendance, the major expansion for Monster Hunter Wilds. After the Great Sword, it's the Bow's turn in a new trailer titled "Boosted Action Breakdown: Bow".

The video focuses on three new additions for this weapon: a short-range explosive strike, a charged shot with boosted power, and a combat profile that makes the Bow relevant at all ranges. The idea behind these "Boosted Actions" is clear: give each weapon a more pronounced offensive identity, with spectacular animations that stand in contrast to the Bow's current kit, which is more geared toward kiting and dodging.

This trailer is part of a series that started with a more general "Boosted Action Overview", followed by weapon-by-weapon breakdowns. The Great Sword kicked things off a few days earlier, with an emphasis on the raw power of its charges. The Bow, meanwhile, leans more on versatility and rhythm, a choice consistent with its historical gameplay in the series.

For the full breakdown of the mechanics and their impact on the Bow's build, head over to our dedicated article on the Ascendance expansion. As for the release window, Capcom is still targeting 2027 for this expansion, with no specific date announced at this stage. The game remains available on PS5, Xbox Series and PC, with a Switch 2 version currently in development.

Share this article

Do the Bow's Boosted Actions make you want to pick it up again when Ascendance launches?

Key takeaways

  • The Bow gains an explosive melee-range strike, turning its defensive approach into a more aggressive playstyle.
  • Boosted Actions are designed to give each weapon a unique offensive identity, moving away from passive kiting.
  • The Bow becomes truly viable at both short and long range, breaking its historical dependence on kiting.
  • Capcom continues its tour of the weapons after the Great Sword, with cohesive design and spectacular animations.

Comments

No comments yet. Be the first to react!

Leave a comment

Latest articles