Test The Adventures of Elliot: The Millennium Tales - A grand, near-timeless temporal A-RPG according to TheGamer
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Credit: Square Enix

Test The Adventures of Elliot: The Millennium Tales - A grand, near-timeless temporal A-RPG according to TheGamer

Alexandre Alexandre Jollier
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In brief

The Adventures of Elliot: The Millennium Tales is an HD-2D action-RPG from Square Enix and Team Asano that spans four distinct eras via Time Gates. The title impresses with its fast-paced real-time gameplay, customizable weapon system, and Zelda-inspired level design, offering around thirty hours for a rich and technically accomplished time-travel adventure.

With The Adventures of Elliot: The Millennium Tales, Square Enix and Team Asano give us an action-RPG in HD-2D that shamelessly draws on the legacy of Secret of Mana and A Link to the Past, while displaying an identity singularly marked by its concept of millennial tales. According to the journalist at TheGamer, on PC, the title immediately proves striking with a structure made up of four distinct eras to traverse via the Gates of Time, with the idea of saving the kingdom of Huther, besieged by Beastmen and afflicted by a curse.

The gameplay relies on a nervous real-time action system: Elliot wields two weapons out of seven (sword, spear, hammer, bow, boomerang, bombs, coarrigama) and switches between them on the fly to exploit enemy weaknesses. Each weapon gains added depth thanks to magelites, crystals that alter various aspects such as speed, power, range, or side effects, sometimes with notable costs. Combat customization thus turns into a genuine laboratory for experimentation, even if on-screen clarity can suffer from the sheer number of effects present, especially during the most intense boss fights, the journalist tells us.

As for the level design, the game seems to effectively blend exploration, rich dungeons, and puzzles inspired by 2D Zelda titles. The brain teasers frequently play on the concept of time travel, where an action performed in one era influences the landscape or access points in another era, giving rise to intense moments when plot, puzzles, and combat align perfectly. While some areas prove less inspired, offering unremarkable variations on mechanics already encountered, the overall pacing remains solid according to TheGamer.

The HD-2D graphical option, co-developed with Claytechworks, is clearly a major asset: detailed sprites, subtle lighting effects, and a unique color palette for each era give Philabieldia a genuine identity. The soundtrack, a blend of orchestral and chiptune, admirably accompanies the adventure, with a few particularly memorable boss themes. That said, Elliot's companion, Faie, can quickly become irritating: her constant presence and penchant for didactic dialogue disrupt the pacing by frequently hand-holding the player.

Expect around thirty hours to reach the end credits, TheGamer tells us, and much more to explore the side quests across the different eras, optimize your weapons, and uncover all the treasures of time. Despite some lulls, occasionally uneven difficulty, and writing that leans a bit too heavily on familiar JRPG clichés, The Adventures of Elliot: The Millennium Tales proves to be a rich, technically accomplished action-RPG, carried by a time-travel concept well-executed enough to leave a lasting impression.

Strengths

  • Sumptuous HD-2D art direction with four visually very distinct eras
  • Deep real-time combat system thanks to seven weapons and magelite customization
  • Excellent use of time travel in dungeon structure and certain puzzles
  • Inspired soundtrack blending orchestral and retro influences, with memorable boss themes

Weaknesses

  • Very talkative and intrusive companion Faie, who often breaks the adventure's pacing
  • Some more conventional dungeons and puzzles, and occasionally poorly balanced difficulty

Verdict

An ambitious and generous HD-2D action-RPG, carried by its time travel and its weapon/magelite system, which would have shone even brighter with finer writing and a less irritating companion.

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Frequently asked questions

How does Elliot's combat system work?
Elliot wields two weapons out of seven available (sword, spear, hammer, bow, boomerang, bombs, coarrigama) and switches between them in real time to exploit enemy weaknesses. Each weapon can be modified via magelites, crystals that adjust speed, power, range, and secondary effects.
What is the game's main concept?
The title revolves around traveling across four distinct eras via the Time Gates to save the kingdom of Huther, besieged by Beastmen and struck by a curse. The puzzles exploit time travel, where an action in one era influences the landscape and access points in another.
How long does it take to finish the game?
About 30 hours are needed to reach the end credits. However, exploring all the side quests, optimizing weapons, and finding all the treasures of time takes significantly longer.
Are there any notable flaws in the experience?
The character Faie can become annoying with her constant presence and overly didactic dialogue that slows down the pacing. Additionally, some areas lack innovation and the difficulty proves uneven at times.

Key takeaways

  • The game offers a fluid combat system where Elliot switches between seven different weapons to exploit enemy weaknesses.
  • Magelites allow for deep weapon customization by modifying speed, power, range, and secondary effects.
  • The level design cleverly blends exploration, complex dungeons, and puzzles based on time travel across four eras.
  • The HD-2D style, co-developed with Claytechworks, gives the game a unique visual identity with detailed sprites and distinct color palettes for each era.
  • About 30 hours are needed to complete the main adventure, considerably more to explore all the side quests.

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