- Home
- Previews
- Splatoon Raiders
- Splatoon Raiders Preview: TheGamer's impressions on the cult franchise's comeback
Splatoon Raiders Preview: TheGamer's impressions on the cult franchise's comeback
In brief
TheGamer got to try out a demo of Splatoon Raiders and came away impressed: the game delivers a cohesive single-player experience with satisfying shooting mechanics, a deep loadout system, and well-designed co-op boss fights. Far from being a weak spin-off, Raiders seems poised to widen the franchise's audience beyond competitive players.
TheGamer recently had the chance to get hands-on with Splatoon Raiders through a preview demo featuring a handful of levels, some boss action, and the full loadout system. And it's a feeling of cohesion that prevails, apparently far from a weak spin-off.
What works
First off, the journalist talks about the shooting feel, satisfying enough (for example blasting waves of Salmonids with ink shotgun bursts), smoother and more readable than in the previous entries' single-player campaigns. The Switch 2 has something to do with that, as this is the most advanced version of Splatoon so far, and that shows all the way down to the weapon feedback.
Then there's the loadout system. TheGamer expected something superficial just to justify the single-player mode, but it's apparently quite the opposite. There are plenty of weapons available in the shop, unlocked progressively, and each weapon has its own skill points to freely redistribute (fire rate, power, HP), which suggests a real build system is in place, not just a cosmetic showcase.

The co-op boss fights are indeed where Raiders shows its unique touch. With up to 4 players in co-op, the difficulty scales based on team size, and complementary roles emerge through the loadouts. Solo, it works fine according to the journalist, but with 4 players, it's a whole other dimension.
What raises questions
Pacing is TheGamer's first real concern; the preview's levels did alternate well between obstacles and new features, but after all, he only saw a slice of it. If Nintendo keeps up that pace throughout the whole adventure, everything will be fine. If it drags on, or if the bestiary goes in circles, the experience will quickly show its age.
Another weak point, described as minor: the story is present, but rather understated. For a game meant to draw in friends with its solo format, it might have been wise to have more narrative reasons to push forward. Deep Cut is indeed there, the Spirhalite Islands look great - but it stays in the background.

Temporary verdict
Oh yes, it's off to a good start, as long as the content does the job and the variety doesn't dry up after the first few hours of play. On July 23, 2026, we'll see whether Nintendo truly succeeded in opening up Splatoon to a wider audience, without alienating longtime fans. And that's TheGamer saying it!
Share this article
Are you interested in Splatoon Raiders as an entry point into the franchise?
Frequently asked questions
Is Splatoon Raiders really a single-player game or just a cosmetic spin-off?
Can you play Splatoon Raiders in co-op?
How does the gameplay feel compare to previous Splatoon titles?
Are there any weak points in this preview?
Key takeaways
- The shooting mechanics feel smoother and more satisfying than in previous campaigns, thanks in part to the capabilities of the Switch 2.
- The loadout system is deep and offers genuine weapon customization, going well beyond a simple cosmetic showcase.
- 4-player co-op boss fights create a unique dynamic where complementary roles emerge naturally.
- The variety of enemies and mechanics introduced gradually throughout the demo bodes well for a good pace across the whole adventure.
Comments
No comments yet. Be the first to react!
Android
iOS
Mac
Meta Quest 3
Nintendo Switch
Nintendo Switch 2
PC
PlayStation 4
PlayStation 5
PS VR2
Steam Deck
SteamVR
Xbox One
Xbox Series