Defeating Murto in 007 First Light: complete boss guide
Credit: IO Interactive
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Defeating Murto in 007 First Light: complete boss guide

Alexandre Alexandre Jollier
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In brief

Murto is a tough boss who requires stealth and cunning to defeat. Without weapons, you'll need to exploit gadgets, environmental traps, and sound distractions to land three decisive hits and take down this formidable opponent.

Murto is the first real wall in 007 First Light. No weapon, no frontal combat possible, just you, your Watch and your cool head. This boss traps quite a few players who charge in headfirst thinking Bond can solve everything with a gun. Wrong move. Here's how to get through it without losing thirty lives.

The fight against Murto

The confrontation takes place in a closed room where stealth must be your absolute priority. You're unarmed, and you'll need to make smart use of the environment - the key is to exploit the gadgets and traps scattered around the room rather than seeking direct confrontation. The problem is that Murto has a large detection range. So you'll need to stay hidden without drawing his attention, using shadows and the scenery to move discreetly from one cover point to another.

A small detail that matters: Murto doesn't follow a completely fixed path. He patrols by zones and reacts to ambient noise, which means charging in without observing his movement cycle will get you spotted almost instantly. Take fifteen seconds when entering the room to figure out his trajectory before you lift a finger.

Strategies for fighting Murto

When you're ready to attack, start by using the Laser or your Watch. With the Laser, head towards the chandelier above Murto and wait for him to position himself underneath before triggering the mechanism to drop it. That will deal him a hefty chunk of damage in one go - it's clearly the most cost-effective trap in the room if you manage to time it correctly.

Otherwise, look for the large lights in the room and use your watch to hack them and turn them on, which will cause a burst of flames on Murto. The motion sensors in the room can also be exploited. By hacking them, you can trigger them to draw Murto towards you as a distraction, while you wait to be able to activate other traps. It's this diversion mechanic that makes the whole fight interesting: every trap triggered serves both to hurt Murto and to reposition yourself calmly.

One combo that works well for a lot of players: trigger a motion sensor on the opposite side from your actual position, let Murto head over there, then rush to activate the chandelier or a light while his back is turned. This avoids getting caught out in the open between two traps.

Managing the pressure

Murto is fast and determined; if you're spotted, quickly move to another spot where you can hide. Watch out, if you stay too long in the same place, you risk being discovered - Murto systematically comes back to search the areas where he lost sight of you, so don't count on a single hiding spot to last the whole fight.

The radios in the room can also be used to distract Murto: by activating them, he'll head towards the source of the noise, a good moment for you to take advantage and strike or simply reposition discreetly towards the next trap to activate.

If you happen to lose patience and get spotted mid-repositioning, don't panic: sprint to the nearest cover rather than crossing the whole room out in the open. Murto takes a few seconds to confirm visual contact, which leaves a small window to disappear into a shadowy area.

Eliminating Murto

To beat Murto, you need to activate three separate traps. Every time you manage to hurt him, he loses a chunk of health. Keep using the gadgets and environmental manipulation until his health bar hits zero. At that point, a cutscene kicks in, ending the fight.

Honestly, this is a fight that rewards patience more than pure reflexes. Players who try to rush through all three traps back to back without letting Murto settle down in between almost always get spotted. It's better to space out the triggers and let the boss fall back into a normal patrol state before activating the next trap.

Once Murto is defeated, head to the open room on your right to grab the chest containing a key that gives access to new areas. Also go to the dining room: on a table you'll find Tero Murto's medallion, a collectible item worth grabbing before continuing your progress through the mission.

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Frequently asked questions

Do I absolutely have to stay hidden during the fight against Murto?
Yes, stealth is essential at first. You're unarmed and Murto has a large detection zone, so staying tucked away in the shadows is key to progressing without stress and triggering traps at your own pace.
How many times do you need to trigger traps to eliminate Murto?
You need to trigger three distinct traps. Each activation deals damage to him, and after the third, his health bar drops to zero and a cutscene ends the fight.
What are the best traps to use against Murto?
The chandelier above Murto (triggerable with the Laser), the large hackable lights using the Watch, and the motion sensors are your main weapons. Radios are also effective for distracting him and creating opportunities.
What happens once Murto is defeated?
After his defeat, you can retrieve a chest containing a key to access new areas, and pick up Tero Murto's medallion in the dining room.

Key takeaways

  • Stealth is your best ally: stay in the shadows and avoid his large detection zone.
  • Exploit three distinct traps (chandelier, hackable lights, motion sensors) to inflict progressive damage.
  • Use radios to distract Murto and create openings for attack.
  • Keep moving constantly to avoid being spotted if you're discovered.

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