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Crimson Desert Double Jump: Unlocking and Using It
In brief
The Double Jump in Crimson Desert is an essential ability for exploration, climbing, and combat. This guide details every method to unlock it for free (observing enemies in combat, the Focus skill tree, story progression) or instantly with an Abyssal Artifact, along with tips to optimize it in combat.
In Crimson Desert, the Double Jump ability is essential, as it allows you to perform a second jump at the peak of the first one, which improves access to exploration areas, climbing spots, and combat evasion. This guide covers all the ways to obtain it for free or through in-game purchases, along with tips to make better use of it.
Free Unlock Methods for Double Jump
The free methods are fairly easy to access, mainly based on observation or natural progression. Here's a detailed breakdown:
Combat Observation (for Kliff): Spot an enemy or NPC using the Double Jump during a fight. Once you notice it, the screen darkens and a “Learning in Progress..." pop-up appears in the top left corner. The ability unlocks without spending anything!
Progression in the Focus Skill Tree: Open the skill menu and develop the Focus tree over 3 levels: first learn Palm Strike, then Keen Senses. Double Jump unlocks directly below.
Automatic Unlock for Companions: Damiane gets it in Chapter 3 of the main story. Oongka has it by default in Chapter 7. By progressing through these chapters via the story, you get it without any extra effort.
Paid Method: Using an Abyssal Artifact
For an instant unlock of the Double Jump, spend 1 Abyssal Artifact in Kliff's skill tree. These artifacts are obtained through side quests, bosses, or events. If you're short on time or patience for the observation method, this is the ideal option.
- Go to the Skills menu > Spirit or Focus Tree.
- Select Double Jump and confirm with the artifact.
Note
This method doesn't depend on the luck of your encounters, however, early in the game, artifacts are rare...
How to Effectively Use the Double Jump
Once the Double Jump is unlocked, it's activated by pressing the jump button twice (X on console, Space on PC), at the peak of the first jump, before falling. The Spirit cost is 5 points, which recharge during combat or while resting.
Important nuances: Unlike a conventional double jump, this one is more of an “extended jump” in the style of Super Mario 64, characterized by a second jump triggered near the ground or in mid-air at the right moment. It also works on water or for climbing mountains.
The Double Jump belongs to Kliff's Spirit or Focus tree. Here are the related skills that help optimize its impact:
- Flight: Extends jump time with gliding.
- Aerial Swing: Aerial attacks after Double Jump.
- Evasive Roll: Combined evasion for extreme mobility.
- Force Current: Recharges Spirit more efficiently.
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Frequently asked questions
How do you unlock the Double Jump for free for Kliff?
What is the Spirit cost of the Double Jump, and how does it recharge?
How do you unlock the Double Jump instantly without waiting?
Which skills should you combine with the Double Jump for maximum effectiveness?
Key takeaways
- Unlock the Double Jump for free by watching enemies use it in combat or by developing the Focus skill tree.
- Companions Damiane and Oongka automatically gain it in Chapters 3 and 7 of the main story.
- Activate the Double Jump by pressing the jump button twice at the peak of your first jump, costing 5 Spirit points.
- Combine it with Flight, Aerial Swing, and Evasive Roll to maximize your mobility and damage in exploration and combat.
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