Diablo 4: Lord of Hatred review - The crowning of hatred? Destructoid's verdict
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Diablo 4: Lord of Hatred review - The crowning of hatred? Destructoid's verdict

Alexandre Alexandre Jollier
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In brief

Diablo 4: Lord of Hatred is the DLC that elevates the saga to new heights with major gameplay revolutions, including reworked skill trees and two exciting classes. Destructoid extensively explored the content and praises a 15-20 hour campaign followed by a generously stocked endgame, despite a few minor flaws.

Dive into the abyss of hatred with Diablo 4: Lord of Hatred, the DLC that brings Mephisto's saga to a triumphant close. Destructoid's review is based on extensive exploration of the content on PC and Xbox Series X.

The gameplay dazzles with its overhauls. The skill trees have been reworked in depth: up to 15 points per skill instead of 5, brand-new variants for each class, a raised level cap that pushes you to redefine your builds. The journalist admits to having loved chaining combos with the Paladin, this charismatic newcomer with flamboyant divine assaults, as well as those of the Warlock, the master of shadows. The loot filter faithfully targets your prey, the Horadric Cube mutates legendary crafts, and Talismans double up set bonuses. And that's nothing compared to the endgame, which proves so generous that it should keep you busy for hours of meticulous farming.

Graphics and sound remain true to Blizzard's excellence: Skovos, this new region with jagged terrain and an oppressive atmosphere, is a black hole in the sky where macabre details orbit. A treat, the orchestral soundtrack, haunted by infernal choirs, sticks almost too closely to the dark and moving narrative centered on Mephisto, the Prime Evil with unwavering malice.

What about the lifespan in all this? A delightful campaign awaits you, clocking in at 15-20 hours, and you'll need plenty more to devour an endgame this demanding, enough to justify the Season Pass. No revolution in map size, but a solid overall cohesion 3 years after its release.

Lord of Hatred elevates Diablo 4 to Reaper of Souls-esque heights, despite a few flaws. And that's Destructoid saying it!

Strengths

  • Captivating story and epic conclusion for Mephisto
  • New Paladin and Warlock classes are ultra fun
  • Customizable and addictive endgame with loot filter and Horadric Cube

Weaknesses

  • Materialistic grind sometimes redundant
  • Modest territorial content in volume

Verdict

An essential DLC that brilliantly rounds off Diablo 4, for fans of loot and endlessly tweaked builds.

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Frequently asked questions

How long does it take to finish the Lord of Hatred campaign?
The delightful campaign will keep you busy for 15 to 20 hours depending on your pace and exploration.
What's changing in the skill system?
Skill trees have been thoroughly reworked: you can now invest up to 15 points per skill instead of 5, with brand-new variants for each class and a raised level cap.
What are the DLC's two new classes?
The Paladin, charismatic with his blazing divine assaults, and the Warlock, the master of shadows, both outstanding in combat.
Does the new region offer anything special graphically?
Skovos shines with its jagged terrain, oppressive atmosphere, and macabre details, all backed by an exceptional orchestral soundtrack.

Key takeaways

  • Skill trees now offer up to 15 points per skill instead of 5, with brand-new variants for each class
  • Two charismatic new classes: the Paladin with divine assaults and the Warlock, a captivating master of shadows in combat
  • The new Skovos region boasts jagged terrain and an oppressive atmosphere elevated by a haunting orchestral soundtrack
  • The endgame is so generous it justifies the Season Pass, with hundreds of hours of farming possible
  • Lord of Hatred raises Diablo 4 to the level of Reaper of Souls despite a few minor flaws

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