Powerful Fishing Magnet Palworld 1.0: crafting and use
Credit: Pocket Pair
Equipment

Powerful Fishing Magnet Palworld 1.0: crafting and use

Alexandre Alexandre Jollier
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In brief

The Powerful Fishing Magnet is a Palworld consumable that lets you retrieve debris at sea. Unlocked at level 62, it's crafted using Hexolite, Cryogenic Coolant, and a Bio-Battery at a Production Assembly Line II or higher.

The Powerful Fishing Magnet is a consumable item introduced with the Tides of Terraria update for Palworld. Its function? Fishing out debris floating on the surface of the water to extract resources and supplies from it. Here's how to craft it and use it.

How to get the Powerful Fishing Magnet

The magnet unlocks at trainer level 62, in the Technology tab. Once the technology is acquired, you can assemble it at one of these three workbenches:

  • the Production Line II
  • the Advanced Production Line
  • the Ancient Workbench

Good to know

The first of these workbenches unlocks as early as level 35, but you'll indeed need to reach level 62 to unlock the magnet's own recipe.

Crafting requires three materials, one of each:

  • 1 Hexolite
  • 1 Cryogenic Coolant
  • 1 Bio Battery

These are high-level components: you'll naturally accumulate them as you progress toward endgame content. Once your production chains are set up, nothing stops you from producing your magnets in batches.

How to use the Powerful Fishing Magnet

The Powerful Fishing Magnet is primarily used to recover debris clusters floating at sea. Two conditions are needed for this: riding a Pal capable of swimming and having a fishing rod in your inventory.

Approach a debris cluster while on your aquatic mount, then interact with it: the magnet then exerts its powerful magnetic pull to bring the loot up from the depths. Since it's a consumable, make sure to stock up before each expedition - each harvest uses one up.

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Do you farm sea debris in bulk or just ignore it?

Frequently asked questions

At what level do I unlock the Powerful Fishing Magnet recipe?
At trainer level 62, in the Technology tab. The Production Assembly Line II that crafts it is available much earlier, at level 35, but the magnet itself comes late in progression.
What materials are needed to craft one?
Three components, one of each: 1 Hexolite, 1 Cryogenic Coolant, and 1 Bio-Battery. These are end-game resources you'll naturally accumulate as you progress.
Where do you use this magnet and what conditions must be met?
At sea, facing a pile of floating debris. You need to be riding a Pal capable of swimming and have a fishing rod in your inventory for it to work.
It's a consumable, what does that actually mean?
Each debris retrieval uses one up. Stock up well before heading out on sea expeditions rather than running out.

Key takeaways

  • Mandatory unlock at trainer level 62 in the Technology tab
  • Simple crafting: three high-level materials to combine at the right workbenches
  • Essential for fishing at sea, but it's a consumable you'll need to stock up on
  • Only works while riding an aquatic Pal with a fishing rod

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