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- Avatar Legends: The Fighting Game review - small budget, big impact? TheGamer's answer
Avatar Legends: The Fighting Game review - small budget, big impact? TheGamer's answer
In brief
Avatar Legends: The Fighting Game offers 12 well-crafted characters and technical combat with distinctive mechanics for just 30 euros. The game shines through its strong identity, its respect for the license, and its 27-chapter story mode penned by the original creators, even if it suffers from a narrow roster and minimal side content.
30 euros. That's the price point at which Avatar Legends: The Fighting Game positions itself - and at that price, it seems to be one of the best deals of 2026 for anyone who loves 2D fighters. If you're expecting a roster of 40 characters and a training mode worthy of Tekken 8, look elsewhere. But if twelve very well-built fighters in a game that knows exactly what it wants to do are enough for you, go for it. At least, that's what can be deduced from the analysis by TheGamer's journalist.
An Avatar fighter, really?
Avatar Legends is a 2D fighting game developed by Gameplay Group International - a team that took over the project after Maximum Entertainment abandoned it. The game covers both animated series, The Last Airbender and The Legend of Korra, with a roster of 12 characters including Aang, Korra, and Toph. All of this with a simultaneous release on July 23, 2026 on PC, PS5, Xbox Series (with an unexpected delay of these versions announced at the last minute) and Switch (1 and 2).

What really works well
Combat is the real surprise, the journalist explains. Fast, technical, punchy - with a Flow mechanic that lets you spend a meter to automatically dodge and block. The result: exchanges take on a rhythmic dimension that fits perfectly with the series' aesthetic. This isn't mindless button-mashing. You dance, you read your opponent, you punish.
Each character is designed to reflect their bending style. Aang is mobile, pacifist in his attacks, all about speed. Korra chains elements together like a versatile brawler. And Toph... Toph is clearly broken in the where-is-the-nerf sense, which is both a balance flaw and a choice so consistent with the character that it's almost a tribute. The auto-combo lowers the barrier to entry without killing the skill ceiling - demanding players will still find plenty to sink hours into.

The story mode is another piece of good news according to TheGamer. 27 chapters, an original story written by Michael Dante DiMartino (co-creator of the series) and Tim Hedrick, and voice acting that rings true. The converging timelines concept isn't revolutionary, but seeing Aang and Korra interact in this visually polished universe - with easter eggs everywhere - seems to be a real added value for fans.
The limits that matter
The 12-character roster, two of whom are clones with minimal differences, is thin. Even at €30, repetition sets in faster than one would like, it seems. Stages are few in number, and outside of story mode and an arcade mode, extra content is virtually nonexistent. No in-depth training mode, no advanced tutorials to really learn to master the mechanics - a shame when the game has so much technical depth to offer.

DLC is in the works, including an additional character chosen by fan vote - see our dedicated DLC article for details. But at launch, the content clearly remains that of a "budget title", not a AAA game.
The verdict
If you enjoyed Invincible VS or licensed fighters that respect their source material, Avatar Legends is made for you. Compared to a full-price Dragon Ball FighterZ or Guilty Gear Strive, it doesn't play in the same league content-wise - but it doesn't try to either. For €30, it's a sincere, well-built fighter with a strong identity. TheGamer's 4.5/5 score is defensible: the game is genuinely good, the limitations are real but proportional to its price.
Strengths
- The Flow mechanic gives fights a distinctive rhythm that fits perfectly with the Avatar universe
- Each character is unique and faithfully reflects their bending style — genuine game design work
- 27-chapter story mode with an original story co-written by the series' creators
- Budget price of €30 consistent with the content on offer
- Gorgeous 2D art, convincing voice acting, love for the source material visible everywhere
Weaknesses
- Roster of 12 characters, two of whom are near-clones — repetition sets in quickly
- Toph is clearly unbalanced compared to the rest of the cast
- Almost no extra content outside of story mode and arcade mode
- No advanced tutorial for a game with such a demanding skill ceiling
Verdict
A rare licensed fighter: sincere, technical, and honestly priced at €30.
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Frequently asked questions
Is Avatar Legends really worth 30 euros?
What's the core mechanic that makes the combat unique?
Are the characters really different or just clones?
Is there any interesting solo content?
Will there be additional content after launch?
Key takeaways
- At 30 euros, it's one of the best deals of 2026 for fans of sincere, well-designed 2D fighters.
- The Flow mechanic redefines the rhythm of exchanges by allowing automatic dodging and blocking, fitting perfectly with the bending aesthetic.
- Each character faithfully reflects their style (Aang fast and pacifist, Korra versatile, Toph clearly broken) to the point that it's a coherent design choice.
- The 27-chapter story mode, written by Michael Dante DiMartino and Tim Hedrick, offers real added value with interactions between the Avatars and easter eggs for fans.
- The 12-character roster and the lack of an advanced training mode limit accessible depth despite the technical mechanics on offer.
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