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- The Adventures of Elliot: The Millennium Tales Lanterns and Torches - How to Light Them
The Adventures of Elliot: The Millennium Tales Lanterns and Torches - How to Light Them
In brief
In The Adventures of Elliot: The Millennium Tales, torches and lanterns are essential for lighting up dark areas, solving puzzles, and accessing hidden treasures. You'll need to unlock Faie's Ignite ability via the Mystic Sanctuary, then use it strategically to interact with these light elements as you progress.
In The Adventures of Elliot: The Millennium Tales, torches and lanterns are used to light up dark areas, trigger puzzles, reveal hidden chests, and even open certain optional passages. Let's see how to light them.
How torches and lanterns work
Before rushing in headfirst, it's worth understanding how the game handles light sources:
- Wall torches: generally fixed to the walls of dungeons, ruins, or corridors. They are lit with Ignite and remain active permanently in most areas, sometimes serving as visual checkpoints to help you find your bearings.
- Floor lanterns: placed on pedestals or bases, often grouped in twos, threes, or fours. They are frequently linked to a room puzzle: light them in the right order or within a limited time to open a grate or make a chest appear.
- Ritual braziers: large stone or metal bowls at the center of important rooms. They sometimes consume more energy or require an upgraded version of Ignite to activate, particularly in advanced areas.
- Persistent light: in most cases, a lit torch or lantern stays lit for the entire duration of your visit to the area, even if you return later, saving you from having to repeat the same steps.
Very early in the adventure, you're shown that Elliot cannot interact with these elements on his own: it's Faie - and her fire magic - that serves as the key to lighting them, provided of course that you have unlocked the appropriate ability.

Unlocking Faie's Ignite ability via the Mystic Sanctuary
The Ignite ability is essential for interacting with torches and lanterns. Here's how to unlock it, step by step.
Progress to the quest linked to the Mystic Sanctuary
After the first few hours of play, a main quest takes you to an area of ancient ruins, referred to as the Misty Ruins. Before you can access it, you need to return to town to prepare: the game takes this opportunity to more clearly introduce Magilith and Faie's special abilities, which are at the heart of your spell upgrade system. This is when a scholarly NPC (in the mages' quarter or near the main temple) speaks to you for the first time about the Mystic Sanctuary, a place where Faie's magic can be "granted."
Access the Mystic Sanctuary
The Sanctuary is located in an area accessible via a path that opens up after completing the first portion of the main storyline. Along the way, you will encounter several unreachable, unlit torches: they serve as a visual clue to make you understand that you'll come back later with Faie. At the entrance to the Sanctuary, a short dialogue features Faie, highlighting the connection between the mystical spirit and the fire magic you're about to unlock.
The attunement ritual: unlocking Ignite
Inside the Sanctuary, progression is organized around a short initiatory path:
- You must reactivate several Magilith crystals by following simple instructions (pressing plates, moving symbols, activating runes).
- Each step strengthens the bond between Elliot, Faie and the Magilith, gradually unlocking a new ability slot on Faie's interface.
- At the final stage of the sanctuary, a central crystal lets you choose or "imprint" your first active fire ability: Ignite.
Once the ritual is complete, a quick tutorial appears to explain how to use Ignite during exploration and in combat. From that point on, all the torches and lanterns you've come across become potentially interactive!

How to use Ignite to light torches and lanterns
Ignite is a hybrid ability: it works both as an offensive spell in combat and as an exploration tool. However, it's handled slightly differently depending on the context.
Setting up the ability in the menus
- Open the Magilith menu or Faie's ability menu.
- Place Ignite in one of the quick slots associated with Faie (usually assigned to a shortcut key on controller, for example a trigger + face button, or a numeric shortcut on PC).
- Check Ignite's energy cost (or Magilith point cost) so you don't run out of resources during puzzles that require several consecutive activations.
Lighting a torch or lantern during exploration
Approach the torch or lantern to a reasonable distance. When you're close enough, a contextual icon highlights the interactive object. Select Ignite via your ability wheel or your shortcut. Aim at the torch (in some cases, simply orienting the camera is enough, in others you'll need to use a slight lock-on or a targeting function). Hold then release the button to cast Ignite: a small flame animation travels from Faie toward the torch, which lights up if you're at the right angle and within range.
Most simple torches only require a single use of Ignite. Larger braziers may require a longer charge time or an upgraded version of the ability, unlocked later through the Magilith.
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Frequently asked questions
How do you unlock the Ignite ability?
Why do some torches stay lit after leaving the area?
What's the difference between ground lanterns and ritual braziers?
How do you use Ignite while exploring?
Can only Faie light the torches?
Key takeaways
- Faie's Ignite ability is essential for lighting torches, lanterns, and braziers throughout the game.
- The Mystic Sanctuary unlocks Ignite through a harmonization ritual with the Magilith during main story progression.
- Wall torches stay lit permanently once activated, while ground lanterns are often tied to timed puzzles.
- Ignite works just as well in exploration as in combat, and requires checking your energy consumption before multiple challenges.
- Advanced ritual braziers require an upgraded version of Ignite, unlocked later in the Magilith.
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