Lost Ark: honing 1650+, the complete strategy to hone your T4 gear without wasting materials (July 2026)
In brief
Past 1640, T4 honing demands a strict strategy: mastering Artisan's Energy to budget every tap up to the pity guarantee, wisely dosing your breath juice, and putting your whole roster to work. This guide gives you the complete method to reach 1680 without wasting your resources.
Past the 1640 wall, Lost Ark's honing changes face completely. The T4 tier is no longer cleared through blind attempts: every "tap" costs a small fortune in Fusion of Lava, Fusion of Glacier and gold, and a single unlucky streak can empty your weekly vault. This guide gives you the complete method to push your gear from 1650 to 1680 without wasting resources: understanding Artisan's Energy, managing your "juice", reading the market and putting your whole roster to work. Goal: reach the entry threshold for T4 Legion Raids with as little damage as possible.

Understanding T4 honing: normal vs. advanced
In T4, two systems coexist. Normal honing pushes your weapon and your six armor pieces tier by tier, with a base success rate that decreases as you climb. Advanced honing, meanwhile, unlocks higher up and mainly consumes the famous elemental fusions. The big difference from T3: T4 was designed to be less punishing on paper thanks to a generous pity gauge, but it remains fearsomely demanding if you tap without a plan.
Each attempt consumes a cocktail of materials: Destiny Destruction Stone and Destiny Guardian Stone for stones, Destiny Leapstone for leapstones, plus gold, silver and shards. On the weapon, the cost climbs two to three times faster than on an armor piece — that's the expense that decides your weekly budget.
Artisan's Energy: your real safety net
The central mechanic to master remains Artisan's Energy. Each failure fills an invisible gauge; once that gauge reaches 100%, the next attempt is guaranteed. In practice, you can never "brick" indefinitely on a tap: there is always a cap on attempts beyond which success is locked in.
The strategic consequence is huge: stop thinking in terms of "chance of success on this click", and start thinking in terms of average total cost until the guarantee. A tier announced with a low percentage isn't a bottomless lottery, it's a bounded budget. Before launching a series, always calculate the worst-case scenario (up to the pity) and make sure you have the materials to absorb it, otherwise you'll stay stuck halfway with an empty vault.
Let's take a concrete case: pushing the weapon a costly notch toward 1670. Rather than tapping as soon as you have enough for one attempt, wait until you've secured the reserve allowing you to go all the way to the pity: all the fusions, stones, leapstones, silver and gold corresponding to the maximum number of attempts. Add on top your free daily bonus to the cap, your honing books reserved for this tier and the event buff if one is running. Then launch the series at full juice, and even in the worst-case scenario, the guarantee kicks in before the vault is empty. This "budget before the click" discipline is what separates the player who progresses calmly from the one who repeats the same 1660 attempt for a month.

The "juice": when to inject the fusions
"Juicing" refers to the optional addition of Fire of Volcano (destruction side) and Fire of Grace (protection side) when tapping. These materials don't change the displayed base rate, but they speed up the filling of the Artisan's Energy: the more you add, the faster the pity gauge climbs with each failure, so the sooner the guarantee kicks in.
The golden rule: juicing pays off on the most expensive tiers, typically the weapon and the last levels before a content gate. On a cheap armor piece, tapping without any fire is often more economical. Here's how to decide:
- Weapon, taps 1660 and beyond: pour in the maximum amount of fire. The cost per attempt is already astronomical, so reducing the number of tries always pays off.
- Armor, intermediate tiers: half juice or none, depending on the market price of fire that day.
- Right before a gate (entering a Legion Raid): full juice so you don't miss the weekly reset window.
The books and rate bonuses not to forget
Several sources add a flat bonus to the success rate, stackable with juicing. T4 honing books (obtained through crafting, trading, or certain quests) offer a fixed additional percentage. Recurring events often add a "bonus honing" buff for a limited time, and the Stronghold Castle research system unlocks permanent cost reductions.
Before each big session, run through the following checklist:
- Stronghold research related to T4 completed (material reduction and rate bonus).
- Honing event buff active if an event is running in July 2026.
- Honing books in stock for the weapon's critical tiers.
- Daily rate bonus (the small free percentage that increases each day without tapping) at its maximum before launching your most expensive guaranteed attempt.
Which tiers to target and in what order
The T4 progression logic is dictated by content gates. There's no point over-honing: every Legion Raid and every T4 Guardian Raid requires a precise item level, and pushing beyond that before you've cleared your current tier's content just means burning gold for nothing. Here are the benchmarks to keep in mind (to be confirmed in-game, as exact thresholds may shift from patch to patch):
| Item level tier | Content goal | Priority |
|---|---|---|
| ~1640 | T4 entry, first activities | Unlock the new material flow |
| ~1660 | T4 Legion Raids (normal mode) | Weapon first, then armor |
| ~1670 | Kazeros content, advanced modes | Systematic juicing on the weapon |
| ~1680 | Hard / Extreme modes | Full juice + books, planned pity |
The absolute top priority is the weapon: it carries the most weight for your damage output and determines whether you can clear the most profitable Chaos Gates. Push it one level above your armor, then catch up your defensive pieces to hit the average item level required by the next raid.

The market: buy fire or farm your own stones?
The biggest economic variable at T4 is the arbitrage between farming your materials and buying them at the auction house. Fated Stones drop in bulk from the Chaos Gates and convert, while Breaths are obtained by breaking down stones or bought directly. A few reflexes that make the difference:
- Watch the gold/breath ratio: when the price of Breaths drops (often after an event that floods the market), stock up on them for your upcoming big taps.
- Don't convert at a loss: breaking down stones into Breaths has a cost; if the market sells Breaths cheaper than your conversion, buy instead.
- Sell your surplus: roster-bound materials stay locked, but anything tradable and excess is worth more in gold than sitting at the bottom of your chest.
- Keep a dedicated gold reserve for the weapon's pity guarantee; that's the expense that always catches you off guard.
Putting your whole roster to work
T4 honing isn't a solo project, it's a roster project. Your secondary characters ("alts") are material and gold factories: each one clears its weekly Legion Raids, daily Chaos Gates and Guardian Raids, then funnels part of its tradable loot to your main character.
Three levers to activate:
- Material transfer: send tradable stones, Breaths and gold to the main pushing the highest ilvl.
- Gold earners: identify your 5-6 most profitable alts and run them first on raids that distribute roster-bound gold.
- Accumulated rest bonus: content that benefits from the rest bonus (Chaos Gates, Guardian Raids) should be done on the characters that have accumulated the most gauge, to maximize returns in honing materials.
A well-managed roster of six to eight characters funds a main's honing far faster than a solo player over-farming a single hero.

Filling out your materials outside of raids
Legion Raids and Chaos Gates form the backbone of your income, but several side sources fill up your chest without costing you any weekly raid energy. Neglecting them means letting dozens of Breaths and Stones sit idle every week:
- Cube of Doha and solo content: these token dungeons hand out stones, shards and sometimes very useful bound materials to round out a tier without touching the market.
- Ghost ships and fields of judgment: a quick run that feeds your stock of leap materials, often underestimated by players in a hurry.
- Daily and weekly Una's Tasks: the most consistent source of roster-bound materials; automate them on every character for a steady passive income.
- Wandering Merchant and exchange shops: convert your tokens and side currencies into Breaths as soon as the rate is favorable, rather than letting them expire.
Added together, these activities represent the equivalent of several guaranteed taps per week on your armor. Over a month, they can fund a full weapon tier without spending a single gold bar at the auction house.
The mistakes that ruin your progress
Even with a solid plan, a few pitfalls keep tripping up players pushing past 1650. Avoid them:
- Tapping with no mercy reserve: running a series on the weapon without the materials to reach the guarantee is a sure way to get stuck for a week.
- Over-honing armor before the weapon: you inflate your average ilvl but your damage stagnates, and you miss the damage gates in raids.
- Ignoring the Stronghold: skipping the cost-reduction research means paying a "tax" on every attempt for nothing.
- Full juice everywhere: wasting Breaths on cheap armor tiers costs more than the guarantee itself.
- Neglecting Ark Passive and Elixirs: ilvl is only part of the equation; without parallel progress on Transcendence and Elixirs, your damage plateaus despite fully honed gear.
Your action plan for the week
To turn all of this into a routine: on Monday, reset your priorities and note the target weapon tier for the next seven days. Run your gold earners through Legion Raids, stack Chaos Gates with rest bonus, then pool materials and Breaths onto your main. Only hone the weapon once your mercy reserve is built up, going full juice on the final tiers, and keep the armor one tier behind until you clear the next raid gate. With this discipline, breaking past the 1680 threshold becomes a matter of planned weeks, not luck — and your gold finally stops going up in smoke with every tap.
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Frequently asked questions
What is Artisan's Energy and why is it crucial?
When should you actually use juice (breaths)?
What order of priority should you follow to go from 1640 to 1680?
Do my alts really need to do T4 raids every week?
Should you buy or farm your breaths on the market?
Key takeaways
- Artisan's Energy isn't RNG: always calculate the total cost up to pity before starting a run, or you'll stay stuck.
- Juice pays off mainly on the weapon and the final tiers; on mid-tier armor, staying clean often saves more.
- Level up the weapon first, then catch up on armor to validate your average ilvl; skipping steps just means burning gold for nothing.
- Your alts aren't optional: each one should clear its weekly raids and send its materials to the main to speed up progression.
- Keep an eye on the breath market and stock up when prices drop; never convert at a loss, and sell your surplus.
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