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Apex Legends Season 30 Hunted: the Legends tier list one week after the Bloodhound rework
In brief
A week after its launch, Season 30 Hunted is stabilizing its meta around a radical Bloodhound rework and targeted adjustments that redistribute the cards without completely reshuffling them. The real change isn't in the numbers, but in Respawn's philosophy: reducing free information and free loot, favoring Legends that produce something for their team.
Season 30 Manhunt launched on August 4, 2026. A week later, the initial novelty spike has settled down and the rankings are starting to say something useful — because you always have to wait for the curiosity wave to pass before reading a post-rework meta.
And this season is unusual: it doesn't add any Legend (the next one is announced for season 32). So all the movement comes from three things: the full rework of Bloodhound, targeted adjustments, and a loot trim that quietly shifts the balance between classes.
What the patch actually did
Before the rankings, the facts. Respawn touched three categories:
- Full Bloodhound rework — passive, tactical, and ultimate, all three.
- Buffs: Loba and Rampart.
- Nerfs: Valkyrie, Axle, and Seer.
On top of that, there's a loot cleanup that carries more weight than it seems: removal of Support and Assault care packages, explosive caches, loot reset, and wildlife loot. Fewer guaranteed resupply sources mechanically means more value for Legends who can generate their own gear.
Bloodhound: the rework, explained
This is the big piece, and the official English labels deserve to be laid out once and for all, since they tend to circulate incorrectly:
| Ability | Official name |
|---|---|
| Passive | Tracker |
| Tactical | Eye of the Allfather |
| Ultimate (new) | Cloak of the Allfather |
| Manhunt bonus | White Ravens |
The old ultimate, Beast of the Hunt, is gone. Its replacement, the Cloak of the Allfather, deploys a temporary invisibility field for nearby teammates. The shift in nature is total: the ultimate stops being a personal buff and becomes a team tool.
The passive, meanwhile, now makes enemies leave behind a glowing trail when they move, and White Ravens gain increased range while activating with a simple glance.
Respawn has been explicit about its intent: pulling the information meta away from solo omniscience. The studio points out that Bloodhound remained the least-picked Legend from Gold rank upward despite the season 28 changes. The rework is a response to that — not a raw power buff.

The tier list, and why it looks like this
The community ranking that reaches consensus as of August 11, 2026 reads as follows:
| Tier | Legends |
|---|---|
| S | Seer, Octane, Alter, Lifeline, Conduit, Mad Maggie, Loba |
| A | Axle, Revenant, Bloodhound, Pathfinder, Wraith, Gibraltar, Newcastle, Caustic, Fuse, Catalyst |
| B | Rampart, Bangalore, Mirage, Vantage, Sparrow, Horizon, Crypto, Valkyrie, Wattson |
Three takeaways stand out, and they're more instructive than the table itself.
A nerf doesn't automatically drop a tier
Seer and Axle have been weakened and remain in S and A tier. That's a sign they were starting from too high a place: Respawn trimmed a margin, not broken a kit. Conversely, Rampart was buffed and stays in B tier — a buff on a niche Legend is never enough to pull her out of her niche.
The only one who really drops is Valkyrie. Her demotion to B tier is consistent with the direction the season has taken: less free rotation, less free information.
Loba benefits from the loot cleanup
This is the most underrated combo of the season. Loba was buffed at the exact moment Respawn removed Support and Assault bins and wildlife loot. When guaranteed resupply sources disappear, the Legend who creates one becomes structurally stronger. Her move to S tier isn't just about her numbers.
Bloodhound in A tier, and that's more honest than an S tier
The reflex, after a rework, is to overrate. A tier is the right spot for now: the Stormpoint Cloak is excellent with coordination — a clean disengage, a covered revive, an invisible rotation — and mediocre among strangers who don't realize they've just turned invisible. The pick rate spike of the first few weeks is a novelty artifact, as after every rework; wait three weeks before drawing any conclusions from it.
What this changes for your pick
If you're playing solo/random duo: stick to the S-tier safe bets that don't depend on others — Octane, Alter, Lifeline. Bloodhound requires a team that talks.
If you're playing a coordinated trio: Bloodhound moves up a notch in practice. The Cloak is one of the few tools in the game that can nullify a third party mid-fight.
If you're playing close-quarters combat: energy weapons have been revalued this season, with a reserve system counted in reserve magazines. Pair this with corrupted attachments — a power bonus against a real drawback, only one per weapon — which reward players willing to live with a flaw.
The three misreadings of a tier list
A Legend ranking is mostly wrong about the people reading it. Three pitfalls come back at the start of every season:
- Confusing power with pick rate. A heavily picked Legend isn't necessarily strong: she's often simply new, or popular among content creators. Bloodhound is the perfect example of this this season.
- Ignoring the rank the ranking applies to. Legends who require precise communication — Bloodhound, Catalyst, Newcastle — are systematically undervalued in overall data and overperform in organized team play. The opposite is true for self-sufficient profiles like Octane.
- Switching Legends with every patch. That's the most effective way to make no progress on any of them. A mastered B-tier Legend beats an S-tier Legend discovered the day before, and that holds true at every skill level.
The proper use of a ranking is knowing what you're going to face, not choosing what you play.
Two bits of terminology that keep coming up everywhere
Speaking of the season: the official French patch notes have settled on labels that the press keeps ignoring. Nemesis is written "Némésis" with accents, the Triple Take is the "Fusil triple", and the 30-30 Repeater is the "Répéteur 30-30". As for the map, World's Edge is "Bord du Monde", and the season's three new points of interest are the Climatizer, the War Camp, and the Arboreal Colony. You'll read elsewhere that an "Oriental Village" replaces the Climatizer: that's false, the official EA page does list the Climatizer as the new point of interest.
What to remember
Season 30 doesn't reshuffle the deck, it redistributes it at the margins. The real change isn't in the tier list but in the intent: Respawn is dismantling free information and free loot. Legends who produce something for their team — gear, cover, a rotation — are gaining ground over those who serve only themselves. Bloodhound is the most visible illustration of this shift; Loba is its most discreet beneficiary.
One last scheduling note, for those playing on Nintendo consoles: Switch 1 support ended on August 4, 2026, with automatic transfer to the Switch 2.
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After this rework, are you more likely to play Bloodhound in a coordinated team or try something else?
Frequently asked questions
Why is Bloodhound only in A tier when he just got a full rework?
Loba just got buffed, why does she jump to S while Rampart stays in B?
I play solo queue with randoms, who can I rely on this season?
Is Valkyrie really that weak now?
Should you switch Legends to follow the meta?
Key takeaways
- Seer and Axle remain in S tier despite the nerfs, signaling they were starting from way too high.
- Loba secretly benefits from the loot cleanup and becomes the sleeper riser of the rankings.
- Bloodhound in A tier is more honest than an S: excellent in a coordinated trio, mediocre among strangers.
- A mastered B-tier Legend beats an S-tier Legend discovered the day before, mastery always wins out.
- Respawn is systematically dismantling free information and easy loot to reward team production.
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