- Home
- Guides
- Apex Legends
- Apex Legends Hunted (Season 30): the guide to Bloodhound's rework and the new World's Edge — corrupted attachments and reworked loot
Apex Legends Hunted (Season 30): the guide to Bloodhound's rework and the new World's Edge — corrupted attachments and reworked loot
In brief
Apex Legends' Season 30, Hunted, reshapes Bloodhound into a team tool rather than a lone tracker, introduces corrupted attachments to create power/drawback trade-offs, and above all drastically trims the loot available late-game. This economic change affects everyone far more than the legend rework.
The Manhunt season has been live since August 4, 2026, with no server downtime. And for a season that doesn't bring any new Legend, it touches an enormous amount of things: a complete overhaul of Bloodhound, a partial rewrite of World's Edge, a new category of attachments and — the point the community has most underestimated — a severe pruning of the loot system.
This guide sorts out what really changes the way you play from what's just cosmetic. Because out of the three pillars of this season, only one truly concerns everyone, and it's not the one people are talking about the most.
Bloodhound: the overhaul that changes their role, not just their numbers
Respawn chose to rebuild Bloodhound rather than add a Legend. The result isn't a tweak, it's a change of function.
The passive: persistent glowing trails
Historically, the Tracker passive displayed discreet footstep markers, hard to read in the heat of the action and practically useless at a high level. Now, enemies leave a glowing trail on the ground as they move.
The difference is considerable in practice. You're no longer guessing a rough direction: you're reading a path. This turns Bloodhound into a rotation tool, able to tell their team not just "they went that way" but "they're heading that way, and it's been twelve seconds". This is the most useful addition of the overhaul, and the most understated.
The tactical: additional instant scans
Eye of the Allfather keeps its core principle — a forward sweep that reveals enemies, traps and clues through terrain — but is enhanced with additional instant scans after the initial sweep. In practice, you no longer get a frozen snapshot: you get several data points that give the target's general trajectory.
The White Ravens have also been reworked: they fly further and activate with a simple glance, without any extra input. Small detail, big convenience — getting the information no longer costs a second of standing still.
The ultimate: the Allfather's Cloak
This is the real turning point. The old ultimate turned Bloodhound into a solo tracking machine. The new one, the Allfather's Cloak, deploys a device that cloaks all Legends present in its area, with a movement speed bonus and threat vision.
The cloak persists for twelve seconds after leaving the area, and breaks if damage is taken or dealt.
Bloodhound thus goes from a selfish reconnaissance Legend to a team tool: invisible repositioning, disengaging from a losing fight, rotating across open ground, flanking a team holding a building. That's three players moving, not one.

Loba and Rampart: two long-awaited fixes
Loba gets a reduced cooldown on her Black Market, and her tactical gains both movement speed and range. Loba's problem was never her power but her slowness: a slow bracelet is a bracelet that gets you killed during the animation. The fix goes in the right direction.
Rampart is noticeably more mobile while carrying Sheila, and her walls deploy faster while also soaking up more damage. Here again, the real flaw — being stuck in place — is what's being fixed, rather than simply bumping up damage numbers.
Neither becomes a top-tier pick in the meta, but both become playable again without being a liability.
World's Edge: three new points of interest and a nighttime atmosphere
The map shifts to nighttime lighting, lit up by aurora borealis, with an art direction that's noticeably more mythological. Three new points of interest join the rotation:
- The Climatizer — a brand-new location, not a replacement for an existing area.
- The War Camp — which takes the place of the old Encampment and turns it into a much more aggressive close-quarters combat arena.
- The Tree Colony — the only true gameplay addition of the three: it introduces verticality and elevated movement that didn't previously exist on World's Edge.
Practical tip: don't land at the War Camp during the first week if your goal is to climb in Ranked. It's the most contested landing spot on the map, with the early death rate to match. The Tree Colony is a better loot-to-risk trade-off until the player population spreads out.
Also worth noting: fan-favorite legacy locations, like the sorting factory, make their return in this version.
Corrupted attachments: risk in exchange for reward
This is the season's systemic new addition. Corrupted attachments form a category of weapon upgrades that offer a bigger power boost than anything that existed before, in exchange for a real drawback.
The concept: a corrupted attachment might, for example, increase your fire rate while reducing your magazine capacity. You're not paying in rarity, you're paying in gameplay constraints. Only one corrupted piece can be equipped per weapon.
This creates a genuine late-game decision: accepting a structural weakness to gain an edge in a firefight. Best practice is to match the drawback to your playstyle — a reduced magazine costs nothing to a player who favors short, precise bursts, but heavily hampers a player who sprays.

The real big change: loot has been trimmed down
This is the change people are talking about least, and the one that will affect you the most, regardless of which Legend you play.
Respawn is removing Support and Assault class supply bins, explosive caches, loot reset, and wildlife loot. In other words, a large chunk of late-game resupply sources is disappearing.
The practical translation: you'll finish matches with what you have. The final ring will no longer be a contest of who resupplied their ammo and heals the best, but of who managed their resources best from the very start.
Three immediate consequences for how you'll play:
- Healing becomes a currency. Burning three syringes on a meaningless exchange early in the match now costs far more than before.
- Unnecessary fights come at a price. Winning an engagement while spending half your ammo is no longer a clean win if you can't resupply.
- Support Legends regain value. Anything that regenerates, crafts, or recovers resources mechanically gains importance.
This change favors disciplined squads and penalizes impulsive play. If you're climbing in Ranked this season, this is where you need to adjust your habits, not in your choice of Legend.
Battle pass and end of support for the first-generation Switch
The new battle pass logically highlights skins for Bloodhound and Caustic.
An important point for some players: August 4, 2026 also marks the end of support for the original Nintendo Switch. Account data is automatically transferred to the Switch 2, but the game will no longer be playable on the original model.
What to remember
The Hunted season is a season of systems, not content. There's no new Legend — Respawn confirmed that the next one won't arrive until Season 32 — so attention is focused on core mechanics.
If there's only one thing to remember: learn the new resource economy before you learn the new Bloodhound. The Legend's rework is spectacular and fun, but it only concerns those who play as them. The disappearance of late-game resupply sources, on the other hand, changes every single match you play.
Share this article
What excites you most about this season?
Frequently asked questions
Is Bloodhound more powerful or just different after the rework?
How exactly do corrupted attachments work?
Why is the loot trimming such a big deal?
Is the Arboreal Colony a good drop spot in Ranked?
Is my original Switch account lost after August 4, 2026?
Key takeaways
- Bloodhound becomes an invisible squad repositioning tool with the Stormpoint Cape, not just an upgraded scanner.
- Late-game resource economy changes radically: care package caches disappear, and your heals and ammo need to last until the end.
- Corrupted attachments offer a power gain in exchange for a real mechanical drawback — the choice comes down to your personal playstyle.
- Edge of the World gains three new points of interest, including the Arboreal Colony, which adds verticality to the map.
- Resource management should be your top adjustment priority in Ranked this season, well ahead of your Legend pick.
Comments
No comments yet. Be the first to react!
Leave a comment
Similar guides
Latest articles
Rate Apex Legends
Click a star to rate
Android
iOS
Mac
Meta Quest 3
Nintendo Switch
Nintendo Switch 2
PC
PlayStation 4
PlayStation 5
PS VR2
Steam Deck
SteamVR
Xbox One
Xbox Series