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Civ VII 1.5.0: the True Start Location Earth map arrives in September
In brief
Civilization VII's 1.5.0 update arrives in September with the long-awaited True Start Location: Earth map, which generates the globe's true geography with historically coherent starting points for each civilization. Also on the menu: a Voronoi algorithm for more natural continents, an Influence system for alliances without forced war participation, and various interface adjustments.
The 1.5.0 update for Sid Meier's Civilization VII will arrive later this month, and the addition generating the most buzz since the announcement is the True Start Location: Earth map. Requested since the game's launch by a good portion of the community used to the older entries, it finally generates the real topography of the globe, with a historically consistent starting point for each civilization.
Concretely, every game keeps a familiar map - the planet - but redistributes natural wonders on each launch. Gone is the feeling of replaying the same score: for players who love historical roleplay, this is probably the most anticipated change since the game's launch.

On the technical side, the Terra Incognita and Shuffle map types switch to a Voronoi generation algorithm, meant to produce more natural continents and fewer repetitive patterns. Resource placement has been reworked and map loading sped up, two points that regularly came up in criticism since launch.
For competitive players or those just touchy about diplomacy, the update adds Influence management allowing players to stay in an alliance without being dragged into their allies' messy wars - a real fix for a known friction point in the diplomatic system. The interface also benefits from improved tile tooltips, reworked settlement banners, and a new tile rule for planning cities more precisely.

For upcoming content news with "Arc of Tomorrow" and the "Earthrise" expansion, head over to our dedicated articles on these announcements.
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Frequently asked questions
Does the Earth map change with each game or is it always the same?
What exactly is the Influence system for alliances?
Why switch to Voronoi for map generation?
When exactly does the 1.5.0 update arrive?
Key takeaways
- The True Start Location: Earth map finally places each civilization at its true historical position with faithful world topography
- The Terra Incognita and Shuffle generation algorithms switch to Voronoi for less repetitive and more believable continents
- New diplomatic Influence system: stay allied without being dragged into your partners' foolish wars
- Improved tooltips and tile ruler to fine-tune city placement without frustration
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