Palworld 1.0 Ancient Workbench: How to craft the ultimate station?
Credit: Pocket Pair
Crafting

Palworld 1.0 Ancient Workbench: How to craft the ultimate station?

Alexandre Alexandre Jollier
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In brief

The Ancient Workbench is the ultimate production station in Palworld 1.0: an all-in-one machine capable of crafting capture spheres, weapons, armor, ammunition, and remedies all in one place. Unlocked at level 67, it requires rare materials and Pals with high-level skills, but offers unmatched convenience for endgame bases.

The Ancient Workbench is a Production category technology added with the 1.0 update of Palworld. Its promise is unique: it's an all-in-one workshop capable of crafting any item in the game, all in one place. No more running from one station to another: here's why it's worth the detour, and how to unlock it.

What the Ancient Workbench is used for

Where every classic workbench is specialized - weapons on one side, Pal gear on the other, the Ancient Workbench centralizes the entirety of production. Capture spheres, ammunition, top-tier weapons, high-end armor, saddles, accessories, remedies... nearly all the game's recipes become accessible from this single installation.

Two peculiarities to know before adopting it. First, it's a station reserved for Pals: you can't work at it yourself, you need to assign workers to it. And not just any workers: due to its complexity, the device requires Pals with high levels in Handiwork and Medicine Production. Second, the Ancient Workbench runs on electricity: without a powered base, it stays inert. So plan for a generator and an electricity-producing Pal nearby.

Good to know

Its crafting speed remains identical to that of a standard workbench. Its appeal isn't speed, but absolute versatility - a considerable gain in space and convenience for a late-game base.

How to obtain the Ancient Workbench

The Ancient Workbench unlocks fairly late: you need to reach level 67 and spend 5 technology points to acquire it in the technology tree.

Crafting it then requires late-game materials:

Sorarium is mainly harvested in the Astral Mountains, while AI Cores and Bio-batteries come from choice enemies and technological installations: needless to say, this is equipment reserved for already well-advanced tamers.

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Would you be willing to farm for weeks to unlock the Ancient Workbench?

Frequently asked questions

Why is the Ancient Workbench really worth it?
Because it puts a definitive end to the ordeal of bases scattered across a hundred different stations. One single machine, total centralization, zero wasted time. It's pure convenience for the endgame.
What is the Ancient Workbench's weak point?
It doesn't craft any faster than a standard workbench and requires constant electricity to function. Without power, it's dead. It's a luxury, not a miracle.
Which Pals should you staff it with for it to work?
Pals with high levels in Handiwork and Medicine Production. That's the essential condition for it to unlock its full potential.
Are the materials to craft it hard to gather?
Yes. 50 Soralite Ingots, 5 AI Cores, and 20 Bio-batteries is the endgame gear list par excellence. Only well-advanced and well-equipped trainers can gather them without too much suffering.

Key takeaways

  • The Ancient Workbench centralizes 90% of the game's production, eliminating back-and-forth trips between specialized stations
  • Only Pals can work there, and they must have solid levels in Handiwork and Medicine Production
  • It requires a permanent power supply via generator and an electricity-producing Pal
  • Unlocking it requires level 67, 5 technology points, and extremely rare endgame materials
  • Its crafting speed matches that of standard workbenches, so the appeal is purely versatility and space savings

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