Marathon 1.0.6: The mid-season update brings major changes and brand-new content
In brief
Bungie is rolling out update 1.0.6 for Marathon, marking a major turning point for the first season with significant balance adjustments and brand-new content. On the menu: the new CARRI system rewarding organized squads, three new weapon chip families, and important rebalancing affecting precision rifles, ammo, and special abilities.
Bungie is rolling out version 1.0.6 of Marathon, which marks the turning point of the first season regarding adjustment elements that impact game balance and player experience.
The major highlights of this update thus include the introduction of the CARRI circuit (Cyber Acme Runner Reinforcement Initiative), which for now rewards organized teams for completing contract and extraction objectives as a crew, the addition of three new families of weapon chips to the arsenal pool, while spent self-revive kits and mercy kits become ground loot in solo play.
The rebalancing consists of making precision rifles no longer auto-charge to maximum charge but able to be held indefinitely, increasing Beams from 6 to 8 available ammo per tick, raising grenades' ammo count from 33 to 37 while restricting fire rate, and reducing the Amplify cooldown from 180 to 150 seconds.
The accessibility improvements bring new icons for hearts and implants, a new voice chat option, support for previously missing rumble settings, not to mention the fix that should have been made to the Signal Jammer mechanics.
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Frequently asked questions
What is the CARRI system introduced in update 1.0.6?
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Key takeaways
- The CARRI circuit introduces dedicated rewards for organized teams completing contract and extraction objectives
- Three new weapon chip families enrich the available arsenal pool
- Precision rifles no longer auto-charge to maximum, allowing charge to be held indefinitely instead
- Beams see their ammo increase from 6 to 8 per tick, while grenades go from 33 to 37 with a reduced fire rate
- Amplify's cooldown is reduced from 180 to 150 seconds for more dynamic gameplay
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