- Home
- Previews
- The Expanse: Osiris Reborn
- The Expanse: Osiris Reborn - IGN France's first hands-on at Gamescom 2026
The Expanse: Osiris Reborn - IGN France's first hands-on at Gamescom 2026
In brief
IGN France tested thirty to forty minutes of The Expanse: Osiris Reborn at Gamescom 2026 on an infiltration mission that turns into chaos. Combat holds up well with a satisfying trigger feel and level design that forces you to constantly move, but the infiltration phase suffers from a lack of freedom and the promised RPG choices remain invisible at this stage.
Thirty to forty minutes with a controller in hand on a single mission, calibrated for the Gamescom demo: infiltration of a Protogen base, an exfiltration that turns to chaos, an unkillable mutant on your heels. That's the format the journalist from IGN France was able to test for The Expanse: Osiris Reborn. The dominant feeling on leaving the booth: the combat system holds up, the rest still needs to be verified.

What works, first of all, is the feel of the triggers. You line up sniper headshots without forcing it, the controls respond well, and the level design pushes you to keep moving: sliding from one cover to another quickly becomes a reflex, especially since the scenery gets destroyed under fire and doesn't leave anyone hidden for long. Orders to companions seem to add a welcome tactical layer - positioning your sidekick who specializes in explosions, designating a target, using a drone or turret gadget. Nothing extraordinary on paper, but the execution is clean and the balancing seems fair: neither too hard nor too soft, the journalist tells us.

The The Expanse atmosphere comes through well too, that down-to-earth, almost grimy tone, where the infiltration feels more like a faction dispute than a glamorous spy mission. Owlcat captures that properly, with polished staging and a scenario that builds tension in a crescendo.
What's worrying: the infiltration phase before the combat is heavy-handed to the point of caricature, a quest marker to follow with no real room to maneuver, and IGN notes that it really started to drag on before the action took over. The journalist would also have liked to see the dialogues and narrative branch choices, totally absent from this slice of the game - indeed it's hard to judge the promised RPG side based solely on a firefight, however successful.

Provisional verdict: it's off to a good start on the gunplay and atmospheric writing side, but the entire role-playing aspect - dialogues, choices, consequences - remains a black box. To be confirmed over time, and on something other than a demo scripted down to the millimeter.
Share this article
What worries you most about The Expanse: Osiris Reborn?
Frequently asked questions
How long is the demo tested at Gamescom?
How does the companion system work?
What is the main criticism of this demo?
Is the Expanse atmosphere well captured?
Is combat really convincing?
Key takeaways
- The combat system works well: smooth sniper headshots, reactive controls, destructible scenery that forces you to reposition.
- Companion management adds a real tactical layer by positioning them intelligently and exploiting their specialized gadgets.
- The Expanse atmosphere comes through nicely, down-to-earth and pragmatic, far from glossy space opera, with careful staging.
- The infiltration phase leading up to combat is too linear, with a quest marker to follow without any real room for maneuver.
- The RPG side - dialogue, narrative choices, meaningful branches - remains a black box on this scripted demo.
Related previews
Comments
No comments yet. Be the first to react!
Android
iOS
Mac
Meta Quest 3
Nintendo Switch
Nintendo Switch 2
PC
PlayStation 4
PlayStation 5
PS VR2
Steam Deck
SteamVR
Xbox One
Xbox Series