ASYLUM development progress
About ASYLUM
ASYLUM is a first-person horror adventure game developed by Senscape, the studio behind the cult Scratches. You play as a former patient of the Hanwell Psychiatric Institute, plagued by hallucinatory visions, forced to explore the labyrinthine corridors of this dilapidated hospital to unearth its secrets.
The tone is resolutely old-school: slow and suffocating atmosphere, openly assumed influences from Lucio Fulci and Peter Cushing, a soundtrack modeled on 1980s John Carpenter. No repeated jump scares - or almost none. The game bets everything on atmosphere and observation puzzles, with a fully diegetic interface.
Count on at least ten hours of gameplay, for a story kept secret through 15 years of development. Target audience: fans of horror point-and-click and narrative survival horror who prefer tension to action.
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