- Home
- Guides
- Anno 117: Pax Romana
- Anno 117: Pax Romana Buildings - What to Build First
Anno 117: Pax Romana Buildings - What to Build First
In brief
In Anno 117: Pax Romana, building the right structures in the right order is crucial for prosperity. This guide presents the essential priorities, from residences and roads to public services, to optimize your Roman empire and ensure stable economic growth.
In Anno 117: Pax Romana, strategic building construction is essential to becoming a good manager of the Roman empire. See our guide to priority constructions to optimize your Roman colony.
"To fix a budget deficit, you need to multiply the number of houses to increase your tax revenue"

Residences (Domus Libertus)
Residences are the cornerstone of your Roman city. Initially simple Domus Libertus, these houses give rise to workers who allow you to regularly earn tax revenue. Building them requires practically few resources (even just a single wood) and takes up little space.
To fix a budget deficit, you need to multiply the number of houses to increase your tax revenue. If you're missing a particular type of workforce, build new houses or upgrade old ones.

The road network
Communication routes are the foundation of your city. Without roads to connect your buildings, your structures will remain inactive. When planning your city, always leave several tiles for your road network. As you progress, it will be essential to research "Paved Roads" to make it easier for your citizens to travel and improve the overall efficiency of your production.
Woodcutter and Sawmill
The first infrastructures of your colony are all made of wood, so you need to quickly set up a woodcutter and a sawmill to continuously supply the materials needed for construction. Develop these structures as your city evolves in order to keep up with the strong wood demand from advanced buildings as well as shipbuilding.
Warehouses
Warehouses will be very useful in your logistics chain, by storing the resources produced by your production buildings. Spread your warehouses across your urban territory. The "Warehouse Organization" research will allow you to increase the capacity of the warehouses you operate.

Food production
Food supply is an essential goal to meet the needs of your population. Depending on your starting sector, make use of the resources available to you to develop fishing and agriculture that adapt to your environment.
A varied and rich diet will satisfy your Libertus and encourage their transition to Plebeian status.
Markets and taverns
These two facilities are the basic public services demanded by the Libertus. Their presence is essential to contain your population's dissatisfaction. And also so they can relax over a drink...
Regularly build markets and taverns, especially when expanding into districts that don't yet have structures in place.
The Charcoal Burner
Charcoal is a strategic resource for many industries such as the production of tiles, bread, or weaponry. From the earliest stages of development, you need to establish several charcoal burners to avoid a shortage that could cause your development to stagnate. Indeed, a sufficiently large charcoal production guarantees the proper functioning of advanced production chains and even supports long-term economic growth.

Urban safety services
Protecting your city from the risks of fire, revolt, and epidemic requires the establishment of specialized buildings such as the Vigiles (firefighters), the Custodia (law enforcement), and the Medici (doctors). Since fires are a constant threat in large settlements, you should prioritize setting up Vigiles and move toward well technology, while making the Custodia less of a priority if your population's satisfaction level remains high.
Grammaticus (school)
Although it is often overlooked, the Grammaticus is an essential pillar for your city's technological development research. By producing knowledge, this institution speeds up research and contributes to the well-being of the Plebeians.
Its initial cost appears relatively high (1,000 gold coins, 5 wood, and 10 tiles), but setting up education pays off in the long run thanks to the technology that allows for faster unlocking of technical advancements.
Share this article
What type of building do you prioritize early on in Anno 117?
Frequently asked questions
How do you fix a budget deficit at the start of the game?
Why is it important to build roads as a priority?
What are the essential public services requested by the Libertus?
Is the school (Grammaticus) really worth its initial cost?
Key takeaways
- Residences (Domus Libertus) are fundamental: they generate tax revenue and require few resources.
- The road network is essential to activate your buildings and efficiently connect your city.
- Quickly set up a woodcutter and a sawmill to supply the wood needed for your future constructions.
- Establish several charcoal burners early on to avoid shortages that would slow down your development.
- Urban safety services (Vigiles, Custodia, Medici) protect your population against fires, revolts, and epidemics.
Comments
No comments yet. Be the first to react!
Leave a comment
Latest articles
Rate Anno 117: Pax Romana
Click a star to rate
Android
iOS
Mac
Meta Quest 3
Nintendo Switch
Nintendo Switch 2
PC
PlayStation 4
PlayStation 5
PS VR2
Steam Deck
SteamVR
Xbox One
Xbox Series