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No Man's Sky development progress

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About No Man's Sky

Released in August 2016 amid a storm of broken promises, No Man's Sky became the canonical example of a game saved by its studio. Hello Games, a handful of British developers, spent ten years adding for free what was missing at launch: multiplayer, bases, vehicles, custom ships, seasonal expeditions, virtual reality.

The premise itself hasn't changed. A procedurally generated universe, eighteen quintillion planets, and a player dropped into it with a suit, a multi-tool and a broken-down ship. You mine, you repair, you take off, you start again elsewhere. The game never tells you what to do, and that's both its strength and what discourages some of those who try it.

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