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Palworld Online arrives on mobile in 2026 via Garena
In brief
Garena has officially announced Palworld Online, a mobile MMO developed under license from Pocketpair. The title will launch in 2026 on iOS and Android with a new storyline, fresh content, and a cooperative PvE/PvP structure, but the community remains wary about the monetisation model.
Palworld exploded on PC and Xbox in 2024, racking up more than 25 million players in a month thanks to its blend of survival, crafting and Pokémon-style creature capturing. Since then, the question has been circulating in the community: when would Pocketpair export the formula to mobile? It's now official.
Garena, the publisher behind Free Fire, has announced Palworld Online, an officially licensed Pocketpair mobile MMO. Release is planned for 2026 on iOS and Android. The game doesn't just port the PC title: it introduces a new narrative arc, brand-new side quests, and shifts to a persistent MMO structure with a shared base, cooperative PvE and PvP battles. Terry Zhao, president of Garena, stressed the intent to preserve "the depth, immersion and freedom" of the original title while adapting it for touch controls.

It remains to be seen how this promise will hold up against the reality of the mobile market, often heavy on microtransactions and aggressive progression systems. The Palworld community, wary from the habits of the gacha genre, will be closely scrutinizing the first gameplay reveals. No precise date or details on the economic model have leaked yet. For detailed game mechanics, head over to our article dedicated to the game's profile.
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Key takeaways
- Palworld Online is coming to mobile in 2026 via Garena, the publisher of Free Fire, under an official Pocketpair license.
- The MMO adaptation introduces a new narrative arc and exclusive side quests, going beyond a simple port.
- Shared bases, cooperative PvE, and PvP are being added to the original survival and creature-capturing gameplay.
- Garena promises to preserve the depth and freedom of the PC title while optimising the experience for mobile touch controls.
- No details on the monetisation model have surfaced, fuelling concerns given the mobile market's gacha habits.
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