Trailer

RIN: The Last Child - the trailer unveils a fairytale metroidvania

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In brief

The official PS5 trailer for RIN: The Last Child reveals a fairytale metroidvania with a strong European aesthetic, where vertical exploration pairs with a massive spell system and diverse combat. The game shifts from a confidential PC title to a proper console release on September 10th on PS5 and Xbox Series X|S, complete with new content designed for the occasion.

The official PS5 trailer for RIN: The Last Child sets the game's visual mood: a fairytale world tinged with melancholy, where exploration goes hand in hand with a massive spell system. We see sprawling vertical environments typical of the metroidvania genre, with an artistic style that clearly leans towards the European look of Ultimate Games productions.

The combat sequences shown highlight the announced variety: energy projections, close-range combos, and stance changes that hint at a fairly open build system. Some demanding platforming sections remind us that the studio claims to offer a genuine precision challenge, not just passive exploration. The narrative choices, meanwhile, stay in the background - the trailer prefers to sell the gameplay rather than the story.

This PS5 trailer above all marks RIN's shift from a relatively low-profile PC title to a fully-fledged console release, with new content designed specifically for the occasion rather than a simple port shown as-is. The game arrives on PS5 and Xbox Series X|S on September 10, alongside its already available PC version. For the full details on the release and platforms, head over to our dedicated article.

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Does RIN's melancholic-fairytale style appeal to you, or do you prefer more austere metroidvanias?

Key takeaways

  • The visual universe blends melancholic fairytale and classic metroidvania, clearly inspired by Ultimate Games' signature style
  • The combat system boasts impressive variety: energy projections, close-range combos, stance changes, and free-form builds
  • Platforming sequences aren't just filler — the studio claims genuine precision challenges, not just passive exploration
  • Console release confirmed for September 10th on PS5 and Xbox Series X|S, with new content tailored for it rather than a straightforward PC port

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