WARDOGS: the best graphics settings for a smooth and responsive image
In brief
WARDOGS is in Early Access and deserves proper graphics settings to run smoothly. Here's the reference configuration tested on a mid-range machine, with settings designed mainly for modest PCs — but adjustable if your setup exceeds the recommended specs.
WARDOGS is now available in early access, and it's best to adjust your graphics settings to get the best possible rendering. The game already runs better than during the previous beta, but a few tweaks are still necessary. Here's the recommended setup, designed primarily to support lower-end machines.
Reference configuration
The settings below were tested on this setup: 32GB DDR4 RAM, AMD Radeon 9060XT 16GB graphics card, AMD Ryzen 7 5700X processor.
If your PC is close to or above the recommended specs, you'll only need to change a few settings. Conversely, systems close to the minimum requirements will need to push the adjustments further.

The best settings
| Setting | Recommended setting |
|---|---|
| Field of view (FOV) | 95 - push it as high as possible (frequent long-range shots) |
| Weapon model scale | 4 works well; lower it to better see the enemy |
| First person FOV - Vehicles | Default |
| Third person FOV - Vehicles | Default |
| ADS FOV | Affected |
| PIP scope | Disabled |
| Frame rate limit | 90 FPS (60 if you experience lag; above 90 on a powerful PC, without exceeding your monitor's native refresh rate) |
| VSync | Enabled (recommended for an FPS) |
| Nvidia Reflex | Enabled |
| Anti-aliasing method | DLSS/FSR (prefer Performance) |
| Mesh detail | Medium (little impact on performance) |
| Draw distance | Medium |
| Shading | Low |
| Global illumination | Disabled |
| Shadows | Low |
| Reflections | Low |
| Effects | Medium |
| Particle spawn rate | Low |
| Post-processing | Low |
| Motion blur | Disabled |
| Depth of field | Disabled |
| Lens flare | Disabled |
| Bloom | Disabled |
| Textures | Low |
| Character | Low |
| Effects | Low |
| Texture streaming | Low |
| Texture filtering | Low |

Our advice
For the last five settings (Textures, Character, Effects, Texture streaming, Texture filtering), we set everything to Low. However, you can test them on Medium to see if any stuttering appears. Keep in mind that perfectly smooth gameplay significantly increases your chances of success - and those of your team.
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Do you prefer sacrificing beauty for smoothness, or do you insist on your 60 FPS with everything maxed?
Frequently asked questions
Is 90 FPS really the bare minimum?
Should I use DLSS or FSR?
Why disable motion blur and depth of field?
Can I set Textures, Character, and Effects to Medium without issues?
Global Illumination on Low or disabled?
Key takeaways
- Set FOV to 95 minimum, increase it further if you often shoot at long range.
- Enable VSync and Nvidia Reflex: two details that make a difference in competitive FPS.
- Set the last five settings (Textures, Character, Effects, Streaming, Filtering) to Low, but test Medium to see if you can tolerate stuttering.
- Perfect fluidity helps your team as much as it helps you — it's gameplay, not just aesthetics.
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