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Lawn Mowing Simulator

Lawn Mowing Simulator

The Lawn Mowing Simulator saga was born in 2021 driven by Skyhook Games, a British studio that took the unlikely gamble of turning lawn mowing into a serious simulation. The first installment, released on PC and then consoles, stood out by featuring licensed equipment from real brands like Toro, Cub Cadet or Ferris, a detail that immediately gave the title credibility among fans of more hardcore sims.

The surprise success of the first game lies in its niche: where Farming Simulator covers agriculture in a broad sense, Skyhook Games focused solely on grass, with varied contracts ranging from residential gardens to golf courses and sports fields. This hyper-specialization, rather than hurting the franchise, gave it a strong identity in the saturated simulator landscape.

With Lawn Mowing Simulator 2, the saga takes a technical leap forward. The studio entirely rebuilt the grass rendering technology, with millions of blades simulated per area, and introduced a world progression that evolves with each visit to the same location. This marks a franchise that is no longer content with its status as a curiosity and now seeks to establish itself as a lasting reference in the business sim genre, alongside the farming and construction heavyweights.

Games in the Lawn Mowing Simulator franchise