Cave Expedition: real Swedish cavers make their own video game!
Credit: Moonmilk Games

Cave Expedition: real Swedish cavers make their own video game!

Fabian Fabian Lainé
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In brief

Moonmilk Games, a studio founded by real Swedish cavers, announces Cave Expedition, an underground exploration game playable solo or in co-op for up to four players. The environments and sound design come directly from their own expeditions in actual cave systems, promising an authenticity rarely seen in the genre.

A studio of cavers turning their own underground expeditions into a video game isn't something you see every day. Moonmilk Games, based in Gothenburg, Sweden, has just announced Cave Expedition, an exploration game playable solo or in co-op with up to 4 players, and the selling point boils down to one sentence: it was designed by real cave explorers.

The studio, founded by Martin Calander, makes no secret of its method. Ropes, narrow crawlspaces, flooded galleries: everything is modeled on their own underground trips. They even claim to have recorded sounds and textures directly in real caves to feed into the game's environments. For now, there's no precise release date or confirmed platforms beyond the Steam page, which has just gone live. No pricing at this stage either.

The niche of caving in video games is virtually untouched, which explains the attention this announcement is drawing despite the studio being unknown to the general public. It's hard to talk about pre-existing community hype since Cave Expedition literally came out of nowhere before this announcement: no rumors, no leaks, just a direct email to the media. The curiosity mainly stems from the concept itself, vertical exploration, gear management, four-player cooperation in a confined and hostile environment. It remains to be seen whether the final result will live up to the trailer's promise.

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A game designed by real cavers—does that appeal to you?

Key takeaways

  • These are professional cavers who designed the game, not game designers improvising on an exotic concept.
  • Sounds and textures recorded on-site in real caves to guarantee immersion in underground environments.
  • Vertical exploration, tight passages, and flooded galleries mirror the real challenges of caving expeditions.
  • The niche of speleology in video games is virtually untapped, which explains the sudden interest in an unknown studio.

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