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Gran Turismo 8: Polyphony Digital is hiring on a massive scale
In brief
Polyphony Digital is massively accelerating its recruitment for Gran Turismo 8 with around fifteen job openings covering simulation, AI, online services and graphics. This strong signal marks the studio's definitive transition to producing the next installment, after four years of intensive support on GT7.
Four years after Gran Turismo 7, Polyphony Digital is finally coming out of maintenance mode. The Japanese studio has just posted around fifteen job listings for Gran Turismo 8, and the signal is clear: the sequel is officially in development.
The positions cover a wide spectrum: racing game programmer, driver AI, online services, interface, game engine, technical artist, 3D graphic designer. This hiring push touches both the technical foundations and the game's overall polish. For the full details on the job titles and what they suggest about the title's technical ambitions, head over to our dedicated article.

What matters here is the timing. After more than four years spent keeping GT7 alive through monthly updates, Polyphony is clearly shifting gears. This kind of hiring wave, so broad and diverse, generally marks the true launch of a production, not just reinforcement of an existing team.
Still, Gran Turismo 8 has no release date yet, nor even an official announcement. Sony and Polyphony have made a habit of extending support for their racing games far longer than one might expect - GT7 is the perfect example of that. But with My First Gran Turismo launched in late 2024 and two major updates planned for GT7, including a Family mode designed to bring together experienced players and beginners, the overall strategy is taking shape: broaden the audience before passing the torch. GT8 could well be the game that capitalizes on this accessibility work, without sacrificing the simulation rigor that has built the series' reputation.

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Frequently asked questions
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What about Gran Turismo 7 in the meantime?
Key takeaways
- Around fifteen positions open, from simulation programmer to online services developer, reveal GT8's true technical ambitions
- Polyphony is preparing an even more advanced automotive simulation engine, faithful to the specific mechanics of each car
- The accessibility strategy (My First Gran Turismo, Family mode) is laying the groundwork to broaden the audience before GT8's launch
- Diversified recruitment signals a genuine start to production, far more than simply reinforcing an existing team
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